static public int apply(IntPtr l) { try { Game.UIRadar self = (Game.UIRadar)checkSelf(l); self.apply(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_pos(IntPtr l) { try { Game.UIRadar self = (Game.UIRadar)checkSelf(l); pushValue(l, self.pos); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { Game.UIRadar o; o = new Game.UIRadar(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_pos(IntPtr l) { try { Game.UIRadar self = (Game.UIRadar)checkSelf(l); UnityEngine.Vector3[] v; checkType(l, 2, out v); self.pos = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int setVertices(IntPtr l) { try { Game.UIRadar self = (Game.UIRadar)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); self.setVertices(a1, a2); return(0); } catch (Exception e) { return(error(l, e)); } }