Beispiel #1
0
 static public int apply(IntPtr l)
 {
     try {
         Game.UIRadar self = (Game.UIRadar)checkSelf(l);
         self.apply();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 static public int get_pos(IntPtr l)
 {
     try {
         Game.UIRadar self = (Game.UIRadar)checkSelf(l);
         pushValue(l, self.pos);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
 static public int constructor(IntPtr l)
 {
     try {
         Game.UIRadar o;
         o = new Game.UIRadar();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
 static public int set_pos(IntPtr l)
 {
     try {
         Game.UIRadar          self = (Game.UIRadar)checkSelf(l);
         UnityEngine.Vector3[] v;
         checkType(l, 2, out v);
         self.pos = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #5
0
 static public int setVertices(IntPtr l)
 {
     try {
         Game.UIRadar self = (Game.UIRadar)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         UnityEngine.Vector3 a2;
         checkType(l, 3, out a2);
         self.setVertices(a1, a2);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }