static public int SetFakeLightObject(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.SetFakeLightObject(a1); return(0); } else if (argc == 3) { Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); self.SetFakeLightObject(a1, a2); return(0); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }
static public int get_lightTransform(IntPtr l) { try { Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l); pushValue(l, self.lightTransform); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ResetMaterial(IntPtr l) { try { Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l); self.ResetMaterial(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_lightObject(IntPtr l) { try { Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.lightObject = v; return(0); } catch (Exception e) { return(error(l, e)); } }