static public int SetFakeLightObject(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l);
             UnityEngine.GameObject      a1;
             checkType(l, 2, out a1);
             self.SetFakeLightObject(a1);
             return(0);
         }
         else if (argc == 3)
         {
             Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l);
             UnityEngine.GameObject      a1;
             checkType(l, 2, out a1);
             UnityEngine.Vector3 a2;
             checkType(l, 3, out a2);
             self.SetFakeLightObject(a1, a2);
             return(0);
         }
         return(error(l, "No matched override function to call"));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int get_lightTransform(IntPtr l)
 {
     try {
         Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l);
         pushValue(l, self.lightTransform);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ResetMaterial(IntPtr l)
 {
     try {
         Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l);
         self.ResetMaterial();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_lightObject(IntPtr l)
 {
     try {
         Game.RangeAdditiveBehaviour self = (Game.RangeAdditiveBehaviour)checkSelf(l);
         UnityEngine.GameObject      v;
         checkType(l, 2, out v);
         self.lightObject = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }