public void StepTest7() { Scene scene = new Scene(); Actor actor = new Actor(scene, PolygonFactory.CreateRectangle(2, 2)); actor.SetTransform(new Transform2(new Vector2(1, 1))); actor.SetVelocity(Transform2.CreateVelocity(new Vector2(0, 3))); Entity entity = new Entity(scene); entity.SetParent(actor); FloatPortal enter = new FloatPortal(scene); enter.SetTransform(new Transform2(new Vector2(1, 2), 1, (float)Math.PI / 2)); //enter.SetVelocity(Transform2.CreateVelocity(new Vector2(1, 0))); FloatPortal exit = new FloatPortal(scene); exit.SetTransform(new Transform2(new Vector2(10, 10))); exit.SetVelocity(Transform2.CreateVelocity(new Vector2(10, 0))); enter.Linked = exit; exit.Linked = enter; PortalCommon.UpdateWorldTransform(scene); SimulationStep.Step(scene.GetAll().OfType<IPortalCommon>(), scene.GetAll().OfType<IPortal>(), 1, null); Assert.IsTrue(entity.GetTransform() == new Transform2()); Assert.IsTrue(entity.GetVelocity() == Transform2.CreateVelocity()); Assert.IsTrue(actor.GetTransform() == actor.WorldTransform); Assert.IsTrue(actor.GetVelocity() == actor.WorldVelocity); }