public void BulletCollision(Bullet bullet) { currentLife -= bullet.Damage; bullet.DestroyBullet(); if (currentLife <= 0) { isAlive = false; currentAnimation = destroyAnimation; } }
private void CollisionWithBullet(Bullet bullet) { currentLife -= bullet.Damage; bullet.DestroyBullet(); if (currentLife <= 0) { isAlive = false; currentAnimation = explosionAnimation; } }