public DrawTileRectangleStatus(DefaultStatus s) : base(s) { selector = new SpriteRectangle() { color = Color.White, boundSize = 1, }; }
public SceneGame(GameSystem gs, GameWorldSystem gw) : base(gs) { gameWorld = gw; tileMapStatus = new DefaultStatus(this); mapSpritesInfo = new TileMapSprites.MapSpritesInfo(gameWorld); zoomableTileMapSprites = new ZoomableTileMapSprites <TileMapSprites>(); addChild(zoomableTileMapSprites); uiPlayerInfoPanel = new UIPlayerInfoPanel(gameSystem, gameWorld, new Point(formMain.Width - 540, 30)); uiTileInfoPanel = new UITileInfoPanel(gameSystem, new Point(30, formMain.Height - 108)); addChild(uiPlayerInfoPanel); addChild(uiTileInfoPanel); loadMap(); }
public PointerStatus(DefaultStatus s) : base(s) { }
public DrawTileStatus(DefaultStatus s) : base(s) { }
public Status(DefaultStatus s) => gameStatus = s;