Esempio n. 1
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 public DrawTileRectangleStatus(DefaultStatus s) : base(s)
 {
     selector = new SpriteRectangle()
     {
         color     = Color.White,
         boundSize = 1,
     };
 }
Esempio n. 2
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        public SceneGame(GameSystem gs, GameWorldSystem gw) : base(gs)
        {
            gameWorld = gw;

            tileMapStatus = new DefaultStatus(this);

            mapSpritesInfo = new TileMapSprites.MapSpritesInfo(gameWorld);

            zoomableTileMapSprites = new ZoomableTileMapSprites <TileMapSprites>();

            addChild(zoomableTileMapSprites);

            uiPlayerInfoPanel = new UIPlayerInfoPanel(gameSystem, gameWorld, new Point(formMain.Width - 540, 30));
            uiTileInfoPanel   = new UITileInfoPanel(gameSystem, new Point(30, formMain.Height - 108));

            addChild(uiPlayerInfoPanel);
            addChild(uiTileInfoPanel);

            loadMap();
        }
Esempio n. 3
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 public PointerStatus(DefaultStatus s) : base(s)
 {
 }
Esempio n. 4
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 public DrawTileStatus(DefaultStatus s) : base(s)
 {
 }
Esempio n. 5
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 public Status(DefaultStatus s) => gameStatus = s;