public WaitLivingAttackingAction(TurnedLiving living,int turnIndex,int delay) :base(delay) { m_living = living; m_turnIndex = turnIndex; living.EndAttacking += player_EndAttacking; }
internal void SendGameUpdateDander(TurnedLiving player) { GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD, player.Id); pkg.Parameter1 = player.Id; pkg.WriteByte((byte)eTankCmdType.DANDER); pkg.WriteInt(player.Dander); SendToAll(pkg); }