public WaitLivingAttackingAction(TurnedLiving living,int turnIndex,int delay)
     :base(delay)
 {
     m_living = living;
     m_turnIndex = turnIndex;
     living.EndAttacking += player_EndAttacking;
 }
Exemplo n.º 2
0
 internal void SendGameUpdateDander(TurnedLiving player)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD, player.Id);
     pkg.Parameter1 = player.Id;
     pkg.WriteByte((byte)eTankCmdType.DANDER);
     pkg.WriteInt(player.Dander);
     SendToAll(pkg);
 }