public SpawnContext(Vector3 position, GridArea.Cell cell, EnemyDeathFxPool deathFxPool) { this.position = position; this.cell = cell; this.deathFxPool = deathFxPool; }
public SpawnContext(Vector3 position, EnemyDeathFxPool deathFxPool) { this.position = position; this.deathFxPool = deathFxPool; }