public ThreadStatus L_DoString(string s) { ThreadStatus status = (ThreadStatus)LuaAPI.luaL_loadstring(this.luaPtr, s); if (status != ThreadStatus.LUA_OK) { DebugLogger.LogError(ToString(-1)); return(status); } status = (ThreadStatus)LuaAPI.lua_pcall(this.luaPtr, 0, -1, 0); if (status != ThreadStatus.LUA_OK) { DebugLogger.LogError(ToString(-1)); } return(status); }