コード例 #1
0
        void Update()
        {
            var isWalkable = _caveLevel.IsWalkablePosition(_player.Position) || Settings.Cheat_Mode;

            if (!isWalkable)
            {
                var nextPos = _caveLevel.GetCollisionPOI(_player.Position, _player.lastPos);

                var normalCollision = _caveLevel.GetCollisionNormal(nextPos);

                //Console.WriteLine($"nextpos: {nextPos} | normal: {normalCollision}");

                _player.SetXY(_player.lastPos.x, _player.lastPos.y);

                _debugPOI?.SetXY(nextPos.x, nextPos.y);

                if (_debugNormalPOI != null)
                {
                    _debugNormalPOI.startPoint = _cam.WorldPositionToScreenPosition(nextPos);
                    _debugNormalPOI.vector     = normalCollision;
                }
            }
        }
コード例 #2
0
ファイル: Level.cs プロジェクト: mbos14/GTFO
 private void drawPlayer()
 {
     player = new Player(this);
     _midgroundLayer.AddChild(player);
     player.spawnX = 448;
     player.spawnY = 570;
     player.SetXY(player.spawnX, player.spawnY);
 }
コード例 #3
0
        public BaseLevel(CaveLevelMapGameObject pCaveLevel, MCamera pCam)
        {
            _caveLevelMap = pCaveLevel;
            _cam          = (FollowCamera)pCam;

            AddChild(_caveLevelMap);

            var doorsManager = new DoorsManager(_caveLevelMap, this);

            AddChild(doorsManager);

            var memoriesManager = new HistoryPickupsManager(_caveLevelMap, this);

            AddChild(memoriesManager);

            var oilPickUpManager = new OilPickUpsManager(_caveLevelMap, this);

            AddChild(oilPickUpManager);

            var flashbacksTriggerManager = new FlashBackTriggersManager(_caveLevelMap, this);

            AddChild(flashbacksTriggerManager);

            var flashbackPickupsManager = new FlashbackPickupsManager(_caveLevelMap, this);

            AddChild(flashbackPickupsManager);

            var hiddenRoomManager = new HiddenRoomCoverManager(this);

            AddChild(hiddenRoomManager);

            var flashbacksManager = new FlashbackManager(this, flashbacksTriggerManager.FlashTriggersMap.Count);

            AddChild(flashbacksManager);



            var darkHallManager = new DarkHallManager(_caveLevelMap, this);

            AddChild(darkHallManager);

            var particlesManager = new ParticleManager();

            _player = new Player();
            AddChild(_player);

            var spawnPoint = GetPlayerSpawnPoint();

            _player.SetXY(spawnPoint.x, spawnPoint.y);

            AddChild(_cam);

            _cam.Target = _player;
            _cam.Map    = _caveLevelMap;
            _cam.SetXY(spawnPoint.x, spawnPoint.y);

            _playerCollision = new PlayerCollision(_player, _caveLevelMap, _cam);
            AddChild(_playerCollision);

            CoroutineManager.StartCoroutine(Start(), this);
        }