public void toBuffer(Stream s) { Helper.WriteU32(s, id); Helper.WriteU8(s, objectType); Helper.WriteU32(s, objectKey); Helper.WriteU32(s, oasisName); }
private static void SendReplyPacket(UdpClient udp, QPacket p, RMCPacket rmc, ClientInfo client, RMCPacketReply reply, bool useCompression) { QPacket np = new QPacket(p.toBuffer()); np.flags = new List <QPacket.PACKETFLAG>() { QPacket.PACKETFLAG.FLAG_NEED_ACK }; np.m_oSourceVPort = p.m_oDestinationVPort; np.m_oDestinationVPort = p.m_oSourceVPort; np.m_uiSignature = client.IDsend; np.uiSeqId++; MemoryStream m = new MemoryStream(); Helper.WriteU8(m, (byte)rmc.proto); Helper.WriteU8(m, 0x1); Helper.WriteU32(m, rmc.callID); Helper.WriteU32(m, rmc.methodID | 0x8000); byte[] buff = reply.ToBuffer(); m.Write(buff, 0, buff.Length); buff = m.ToArray(); m = new MemoryStream(); Helper.WriteU32(m, (uint)buff.Length); m.Write(buff, 0, buff.Length); np.payload = m.ToArray(); np.payloadSize = (ushort)np.payload.Length; WriteLog("send response packet"); Send(udp, np, client); WriteLog("Response Data Content : \n" + reply.ToString()); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ID); Helper.WriteU32(s, m_Category); Helper.WriteU32(s, m_SubCategory); Helper.WriteU32(s, m_Flags); Helper.WriteU32(s, m_Level); Helper.WriteU32(s, m_AchievementPoints); Helper.WriteU32(s, m_Icon); Helper.WriteString(s, m_Expression); Helper.WriteU32(s, m_OasisNameID); Helper.WriteU32(s, m_OasisDescriptionID); Helper.WriteU32(s, m_StartDate); Helper.WriteU32(s, m_EndDate); Helper.WriteU8(s, m_MinLevel); Helper.WriteU8(s, m_MaxLevel); Helper.WriteU8(s, m_CommandoRequired); Helper.WriteU8(s, m_ReconRequired); Helper.WriteU8(s, m_SpecialistRequired); Helper.WriteU8(s, m_MinPartySize); Helper.WriteU32(s, m_AchievementGroupID); Helper.WriteU32(s, (uint)m_RewardIDVector.Count); foreach (uint u in m_RewardIDVector) { Helper.WriteU32(s, u); } }
public void toBuffer(Stream s) { Helper.WriteU32(s, unk1); Helper.WriteU32(s, unk2); Helper.WriteU8(s, unk3); Helper.WriteU8(s, unk4); }
public void toBuffer(Stream s) { Helper.WriteU32(s, mId); Helper.WriteU8(s, mWeight); Helper.WriteString(s, mSurveyTrigger); Helper.WriteString(s, mSurveyURL); }
public void toBuffer(Stream s) { Helper.WriteU32(s, Id); Helper.WriteU8(s, AbilityUpgradeType); Helper.WriteU8(s, CompatibleAbilityType); Helper.WriteU32(s, ModifierListID); }
public void toBuffer(Stream s) { Helper.WriteU32(s, componentID); Helper.WriteU32(s, componentKey); Helper.WriteU8(s, componentType); Helper.WriteU32(s, boneStructure); Helper.WriteU32(s, modifierListID); }
public void toBuffer(Stream s) { Helper.WriteU32(s, Id); Helper.WriteU8(s, Type); Helper.WriteU32(s, AssetKey); Helper.WriteU32(s, ModifierListID); Helper.WriteU8(s, CharacterID); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ModifierID); Helper.WriteU8(s, m_ModifierType); Helper.WriteU8(s, m_PropertyType); Helper.WriteU8(s, m_MethodType); Helper.WriteString(s, m_MethodValue); }
public void toBuffer(Stream s) { Helper.WriteU32(s, Id); Helper.WriteU8(s, SlotCount); Helper.WriteU8(s, ClassID); Helper.WriteU8(s, AbilityType); Helper.WriteU32(s, ModifierListId); }
public byte[] toBuffer() { MemoryStream m = new MemoryStream(); Helper.WriteU8(m, m_oSourceVPort.toByte()); Helper.WriteU8(m, m_oDestinationVPort.toByte()); byte typeFlag = (byte)type; foreach (PACKETFLAG flag in flags) { typeFlag |= (byte)((byte)flag << 3); } Helper.WriteU8(m, typeFlag); Helper.WriteU8(m, m_bySessionID); Helper.WriteU32(m, m_uiSignature); Helper.WriteU16(m, uiSeqId); if (type == PACKETTYPE.SYN || type == PACKETTYPE.CONNECT) { Helper.WriteU32(m, m_uiConnectionSignature); } if (type == PACKETTYPE.DATA) { Helper.WriteU8(m, m_byPartNumber); } byte[] tmpPayload = payload; if (tmpPayload != null && tmpPayload.Length > 0) { if (usesCompression) { uint sizeBefore = (uint)tmpPayload.Length; byte[] buff = Helper.Compress(tmpPayload); byte count = (byte)(sizeBefore / buff.Length); if ((sizeBefore % buff.Length) != 0) { count++; } MemoryStream m2 = new MemoryStream(); m2.WriteByte(count); m2.Write(buff, 0, buff.Length); tmpPayload = m2.ToArray(); tmpPayload = Helper.Encrypt(Global.keyDATA, tmpPayload); } else { MemoryStream m2 = new MemoryStream(); m2.WriteByte(0); m2.Write(tmpPayload, 0, tmpPayload.Length); tmpPayload = m2.ToArray(); tmpPayload = Helper.Encrypt(Global.keyDATA, tmpPayload); } } if (flags.Contains(PACKETFLAG.FLAG_HAS_SIZE)) { Helper.WriteU16(m, (ushort)tmpPayload.Length); } m.Write(tmpPayload, 0, tmpPayload.Length); return(AddCheckSum(m.ToArray())); }
public void toBuffer(Stream s) { Helper.WriteU32(s, InventoryID); Helper.WriteU32(s, PersonaID); Helper.WriteU8(s, ItemType); Helper.WriteU32(s, ItemID); Helper.WriteU32(s, OasisName); Helper.WriteFloat(s, IGCPrice); Helper.WriteFloat(s, GRCashPrice); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ID); Helper.WriteU32(s, m_StoreItemID); Helper.WriteU32(s, m_AssetId); Helper.WriteU8(s, m_Layout); Helper.WriteU8(s, m_Action); Helper.WriteU32(s, m_OasisName); Helper.WriteString(s, m_Criteria); }
public void toBuffer(Stream s) { Helper.WriteU32(s, mID); Helper.WriteU32(s, mOasisNameID); Helper.WriteU32(s, mOasisDescriptionID); Helper.WriteU32(s, mClassRequired); Helper.WriteU8(s, mFlags); Helper.WriteU8(s, mIsLoop); Helper.WriteU8(s, mCategory); Helper.WriteU8(s, mIsAutoAccept); }
public void toBuffer(Stream s) { Helper.WriteU32(s, PersonaID); Helper.WriteString(s, PersonaName); Helper.WriteU8(s, PersonaStatus); Helper.WriteU32(s, AvatarPortraitID); Helper.WriteU32(s, AvatarDecoratorID); Helper.WriteU32(s, AvatarBackgroundColor); Helper.WriteU8(s, CurrentCharacterID); Helper.WriteU8(s, CurrentCharacterLevel); }
public void toBuffer(Stream s) { Helper.WriteU32(s, Id); Helper.WriteU8(s, Type); Helper.WriteU8(s, Tier); Helper.WriteU8(s, ClassID); Helper.WriteU8(s, UnlockLevel); Helper.WriteU8(s, InsertSlots); Helper.WriteU32(s, AssetKey); Helper.WriteU32(s, ModifierListId); }
public override byte[] ToBuffer() { MemoryStream m = new MemoryStream(); unk1.toBuffer(m); Helper.WriteString(m, unk2); Helper.WriteU8(m, unk3); Helper.WriteU8(m, unk4); Helper.WriteU8(m, unk5); return(m.ToArray()); }
public void toBuffer(Stream s) { Helper.WriteU32(s, unk1); Helper.WriteString(s, unk2); Helper.WriteU8(s, unk3); Helper.WriteU32(s, unk4); Helper.WriteU32(s, unk5); Helper.WriteU32(s, unk6); Helper.WriteU8(s, unk7); Helper.WriteU8(s, unk8); }
public void toBuffer(Stream s) { Helper.WriteU32(s, mRewardID); Helper.WriteU32(s, mRewardItem); Helper.WriteU8(s, mRewardType); Helper.WriteU8(s, mIsUniqueReward); Helper.WriteU32(s, mAchievementID); Helper.WriteU32(s, mAchievementGroupID); Helper.WriteU32(s, mAchievementPoints); Helper.WriteU32(s, mClassID); Helper.WriteU32(s, mClassLevel); }
public void toBuffer(Stream s) { foreach (uint u in unk1) { Helper.WriteU32(s, u); } Helper.WriteU8(s, unk2); foreach (uint u in unk3) { Helper.WriteU32(s, u); } }
public override byte[] ToBuffer() { MemoryStream m = new MemoryStream(); Helper.WriteU32(m, resultCode); Helper.WriteU32(m, (uint)ticketBuffer.Length); foreach (byte b in ticketBuffer) { Helper.WriteU8(m, b); } return(m.ToArray()); }
public void toBuffer(Stream s) { Helper.WriteU32(s, mID); Helper.WriteU32(s, mMissionArcId); Helper.WriteU32(s, mMissionId); Helper.WriteU32(s, mOrder); Helper.WriteU8(s, mCompleteRequired); Helper.WriteU32(s, mStartTime); Helper.WriteU32(s, mEndTime); Helper.WriteU32(s, mTimeLimit); Helper.WriteU32(s, mSKUId); }
public void toBuffer(Stream s) { Helper.WriteU32(s, PersonaID); Helper.WriteU32(s, ClassID); Helper.WriteU32(s, PEC); Helper.WriteU32(s, Level); Helper.WriteU32(s, UpgradePoints); Helper.WriteU32(s, CurrentLevelPEC); Helper.WriteU32(s, NextLevelPEC); Helper.WriteU8(s, FaceID); Helper.WriteU8(s, SkinToneID); Helper.WriteU8(s, LoadoutKitID); }
public void toBuffer(Stream s) { Helper.WriteU32(s, PersonaID); Helper.WriteU32(s, unk2); Helper.WriteU32(s, unk3); Helper.WriteU32(s, unk4); Helper.WriteU32(s, unk5); Helper.WriteU32(s, unk6); Helper.WriteU32(s, unk7); Helper.WriteU8(s, unk8); Helper.WriteU8(s, unk9); Helper.WriteU8(s, unk10); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ArchetypeID); Helper.WriteU32(s, m_WeaponID); Helper.WriteFloat(s, m_InitialHealth); Helper.WriteFloat(s, m_InitialArmor); Helper.WriteU32(s, m_BankNumber); Helper.WriteU32(s, m_IndexInBank); Helper.WriteFloat(s, m_WpnDmgMultiplier); Helper.WriteFloat(s, m_WpnDispersionMultiplier); Helper.WriteFloat(s, m_WpnBloomMultiplier); Helper.WriteU8(s, m_WpnBurstCount); Helper.WriteFloat(s, m_WpnBurstDelay); }
public void toBuffer(Stream s) { Helper.WriteU32(s, unk1); Helper.WriteU32(s, unk2); Helper.WriteFloat(s, unk3); Helper.WriteFloat(s, unk4); Helper.WriteU32(s, unk5); Helper.WriteU32(s, unk6); Helper.WriteFloat(s, unk7); Helper.WriteFloat(s, unk8); Helper.WriteFloat(s, unk9); Helper.WriteU8(s, unk10); Helper.WriteFloat(s, unk11); }
public void toBuffer(Stream s) { Helper.WriteU32(s, m_ItemID); Helper.WriteU8(s, m_ItemType); Helper.WriteString(s, m_ItemName); Helper.WriteU8(s, m_DurabilityType); Helper.WriteBool(s, m_IsInInventory); Helper.WriteBool(s, m_IsSellable); Helper.WriteBool(s, m_IsLootable); Helper.WriteBool(s, m_IsRewardable); Helper.WriteBool(s, m_IsUnlockable); Helper.WriteU32(s, m_MaxItemInSlot); Helper.WriteU32(s, m_GearScore); Helper.WriteFloat(s, m_IGCValue); Helper.WriteU32(s, m_OasisName); Helper.WriteU32(s, m_OasisDesc); }
public void toBuffer(Stream s) { Helper.WriteU32(s, mID); Helper.WriteString(s, mCriteria); Helper.WriteU32(s, mOasisName); Helper.WriteU32(s, mOasisDescription); Helper.WriteU32(s, mOasisRequirement); Helper.WriteU32(s, mOasisDebrief); Helper.WriteU8(s, mMinLevel); Helper.WriteU8(s, mMaxLevel); Helper.WriteU8(s, mMinParty); Helper.WriteU8(s, mCommandoRequired); Helper.WriteU8(s, mReconRequired); Helper.WriteU8(s, mSpecialistRequired); Helper.WriteU8(s, mFlags); Helper.WriteU32(s, mAssetId); }
public byte[] ToBuffer() { MemoryStream result = new MemoryStream(); byte[] buff = header.ToBuffer(); Helper.WriteU32(result, (uint)(buff.Length + 9)); byte b = (byte)proto; if (isRequest) { b |= 0x80; } Helper.WriteU8(result, b); Helper.WriteU32(result, callID); Helper.WriteU32(result, methodID); result.Write(buff, 0, buff.Length); return(result.ToArray()); }
public void toBuffer(Stream s) { Helper.WriteU32(s, mID); Helper.WriteU32(s, mUnlockItem); Helper.WriteU8(s, mUnlockType); Helper.WriteU32(s, mClassID1); Helper.WriteU32(s, mLevel1); Helper.WriteU32(s, mClassID2); Helper.WriteU32(s, mLevel2); Helper.WriteU32(s, mClassID3); Helper.WriteU32(s, mLevel3); Helper.WriteU32(s, mAchievementID); Helper.WriteU32(s, mAchievementWallID); Helper.WriteU32(s, mFactionPoint1); Helper.WriteU32(s, mFactionPoint2); Helper.WriteU32(s, mFactionPoint3); Helper.WriteU32(s, mFactionPoint4); Helper.WriteU32(s, mFactionPoint5); }