コード例 #1
0
        private void DrawContent()
        {
            EditorGUILayout.PropertyField(colorMode, new GUIContent("Color Mode"));
            switch (colorMode.enumValueIndex)
            {
            case (int)ColorMode.Constant:
                EditorGUILayout.PropertyField(color, new GUIContent("Color"));
                break;

            case (int)ColorMode.OverLife:
                EditorGUILayout.PropertyField(colorOverLife, new GUIContent("Gradient"));
                colorSteps.intValue = Mathf.Max(2, EditorGUILayout.IntField(new GUIContent("Steps"), colorSteps.intValue));
                for (int i = 0; i < targets.Length; i++)
                {
                    GPUParticleEmitter temp = (GPUParticleEmitter)targets[i];
                    temp.UpdateColorOverLifeTexture();
                }
                break;
            }
        }