public void GoToFrame(int frame) { _window.GetSequenceEditor().SetCurrentFrame(frame); if (_window.IsPlaying) { _window.Pause(); } FUtility.RepaintGameView(); }
public void Pause() { // Debug.Log ("Pause"); _sequence.Pause(); _isPlaying = false; FUtility.RepaintGameView(); }
public void Stop() { if (!object.Equals(_sequence, null)) { if (!_sequence.IsStopped) { _sequence.Stop(true); for (int i = 0; i != _timelineEditors.Count; ++i) { _timelineEditors[i].OnStop(); } } } _isPlaying = false; FUtility.RepaintGameView(); }
public void SetCurrentFrame(int frame) { if (!_sequence.IsInit) { _sequence.Init(); } _sequence.SetCurrentFrameEditor(frame); frame = _sequence.GetCurrentFrame(); float time = frame * _sequence.InverseFrameRate; for (int i = 0; i != _timelineEditors.Count; ++i) { _timelineEditors[i].UpdateTracks(frame, time); } FUtility.RepaintGameView(); }
public void Play(bool restart) { if (!_sequence.IsStopped && restart) { _sequence.Stop(); } int frame = _viewRange.Cull(_sequence.GetCurrentFrame()); _sequence.Play(frame); _timeStartedPlaying = EditorApplication.timeSinceStartup - (frame - _viewRange.Start) * _sequence.InverseFrameRate; SetCurrentFrame(frame); _isPlaying = true; FUtility.RepaintGameView(); }
public virtual void Render(int id, Rect rect, int headerWidth, FrameRange viewRange, float pixelsPerFrame) { rect.y += _offsetAnim.value.y; _rect = rect; Rect viewRect = rect; viewRect.y += _offsetAnim.value.y; viewRect.xMax = headerWidth; viewRect.xMin = viewRect.xMax - 16; viewRect.height = 16; if (_track.CanTogglePreview()) { if (Event.current.type == EventType.MouseDown) { if (viewRect.Contains(Event.current.mousePosition)) { if (Event.current.button == 0) // left click? { _track.IsPreviewing = !_track.IsPreviewing; FUtility.RepaintGameView(); Event.current.Use(); } } } } Rect trackHeaderRect = rect; trackHeaderRect.xMax = headerWidth; bool selected = _isSelected; if (selected) { Color c = FGUI.GetSelectionColor(); GUI.color = c; GUI.DrawTexture(trackHeaderRect, EditorGUIUtility.whiteTexture); GUI.color = FGUI.GetTextColor(); // Debug.Log( GUI.color ); } Rect trackLabelRect = trackHeaderRect; trackLabelRect.xMin += 10; GUI.Label(trackLabelRect, new GUIContent(_track.name), FGUI.GetTrackHeaderStyle()); rect.xMin = trackHeaderRect.xMax; FrameRange validKeyframeRange = new FrameRange(0, SequenceEditor.GetSequence().Length); for (int i = 0; i != _eventEditors.Count; ++i) { if (i == 0) { validKeyframeRange.Start = 0; } else { validKeyframeRange.Start = _eventEditors[i - 1]._evt.End; } if (i == _eventEditors.Count - 1) { validKeyframeRange.End = SequenceEditor.GetSequence().Length; } else { validKeyframeRange.End = _eventEditors[i + 1]._evt.Start; } _eventEditors[i].Render(rect, viewRange, pixelsPerFrame, validKeyframeRange); } switch (Event.current.type) { case EventType.ContextClick: if (trackHeaderRect.Contains(Event.current.mousePosition)) { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Duplicate Track"), false, DuplicateTrack); menu.AddItem(new GUIContent("Delete Track"), false, DeleteTrack); menu.ShowAsContext(); Event.current.Use(); } break; case EventType.MouseDown: if (EditorGUIUtility.hotControl == 0 && trackHeaderRect.Contains(Event.current.mousePosition)) { if (Event.current.button == 0) // selecting { if (Event.current.control) { if (IsSelected()) { SequenceEditor.Deselect(this); } else { SequenceEditor.Select(this); } } else if (Event.current.shift) { SequenceEditor.Select(this); } else { SequenceEditor.SelectExclusive(this); _timelineEditor.StartTrackDrag(this); _offsetAnim.value = _offsetAnim.target = new Vector2(0, rect.yMin) - Event.current.mousePosition; EditorGUIUtility.hotControl = id; } Event.current.Use(); } } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl == id) { EditorGUIUtility.hotControl = 0; _offsetAnim.value = _offsetAnim.target = Vector2.zero; _timelineEditor.StopTrackDrag(); SequenceEditor.Repaint(); Event.current.Use(); } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == id) { SequenceEditor.Repaint(); Event.current.Use(); } break; } if (_track.CanTogglePreview()) { GUI.color = FGUI.GetTextColor(); if (!_track.IsPreviewing) { Color c = GUI.color; c.a = 0.3f; GUI.color = c; } GUI.DrawTexture(viewRect, _previewIcon); GUI.color = Color.white; } #if UNITY_4_5 if (_offsetAnim.isAnimating) { SequenceEditor.Repaint(); } #endif }