public void GoToFrame(int frame) { _window.GetSequenceEditor().SetCurrentFrame(frame); if (_window.IsPlaying) { _window.Pause(); } FUtility.RepaintGameView(); }
public void Pause() { // Debug.Log ("Pause"); _sequence.Pause(); _isPlaying = false; FUtility.RepaintGameView(); }
private static void Rescale(FEvent evt, float scaleFactor) { FrameRange newFrameRange = evt.FrameRange; newFrameRange.Start = Mathf.RoundToInt(newFrameRange.Start * scaleFactor); newFrameRange.End = Mathf.RoundToInt(newFrameRange.End * scaleFactor); FUtility.Rescale(evt, newFrameRange); }
public FSequenceWindowToolbar(FSequenceEditorWindow window) { _window = window; _firstFrame = new GUIContent(FUtility.GetFluxTexture("FirstFrame.png"), "First Frame"); _previousFrame = new GUIContent(FUtility.GetFluxTexture("PreviousFrame.png"), "Previous Frame"); _nextFrame = new GUIContent(FUtility.GetFluxTexture("NextFrame.png"), "Next Frame"); _lastFrame = new GUIContent(FUtility.GetFluxTexture("LastFrame.png"), "Last Frame"); _playForward = new GUIContent(FUtility.GetFluxTexture("Play.png"), "Play"); _pause = new GUIContent(FUtility.GetFluxTexture("Pause.png"), "Pause"); _stop = new GUIContent(FUtility.GetFluxTexture("Stop.png"), "Stop"); _viewRangeLabel = new GUIContent("View Range"); _viewRangeDash = new GUIContent(" - "); }
public void ResizeEventsLeft(int delta) { int howMuchCanResize = int.MaxValue; // making them bigger? if (delta < 0) { for (int i = 0; i != _selectedEvents.Count; ++i) { int evtId = _selectedEvents[i].GetRuntimeObject().GetId(); int howMuchCanEvtResize = _selectedEvents[i]._evt.Start; if (evtId > 0) { howMuchCanEvtResize -= _selectedEvents[i]._evt.GetTrack().GetEvent(evtId - 1).End; } if (howMuchCanResize > howMuchCanEvtResize) { howMuchCanResize = howMuchCanEvtResize; } } delta = Mathf.Clamp(delta, -howMuchCanResize, 0); } else // making them smaller { for (int i = 0; i != _selectedEvents.Count; ++i) { int howMuchCanEvtResize = _selectedEvents[i]._evt.Length - _selectedEvents[i]._evt.GetMinLength(); if (howMuchCanResize > howMuchCanEvtResize) { howMuchCanResize = howMuchCanEvtResize; } } delta = Mathf.Clamp(delta, 0, howMuchCanResize); } for (int i = 0; i != _selectedEvents.Count; ++i) { FrameRange evtRange = _selectedEvents[i]._evt.FrameRange; evtRange.Start += delta; FUtility.Resize(_selectedEvents[i]._evt, evtRange); } }
public void Stop() { if (!object.Equals(_sequence, null)) { if (!_sequence.IsStopped) { _sequence.Stop(true); for (int i = 0; i != _timelineEditors.Count; ++i) { _timelineEditors[i].OnStop(); } } } _isPlaying = false; FUtility.RepaintGameView(); }
void OnEnable() { instance = this; wantsMouseMove = true; minSize = new Vector2(450, 300); _windowHeader = new FSequenceWindowHeader(this); _toolbar = new FSequenceWindowToolbar(this); _windowRect = new Rect(); FUtility.LoadPreferences(); EditorApplication.playmodeStateChanged += OnPlayModeChanged; EditorApplication.hierarchyWindowChanged += Refresh; }
public void SetCurrentFrame(int frame) { if (!_sequence.IsInit) { _sequence.Init(); } _sequence.SetCurrentFrameEditor(frame); frame = _sequence.GetCurrentFrame(); float time = frame * _sequence.InverseFrameRate; for (int i = 0; i != _timelineEditors.Count; ++i) { _timelineEditors[i].UpdateTracks(frame, time); } FUtility.RepaintGameView(); }
public void Play(bool restart) { if (!_sequence.IsStopped && restart) { _sequence.Stop(); } int frame = _viewRange.Cull(_sequence.GetCurrentFrame()); _sequence.Play(frame); _timeStartedPlaying = EditorApplication.timeSinceStartup - (frame - _viewRange.Start) * _sequence.InverseFrameRate; SetCurrentFrame(frame); _isPlaying = true; FUtility.RepaintGameView(); }
public void OnGUI() { FSequence sequence = _sequenceWindow.GetSequenceEditor().GetSequence(); if (_selectedSequenceIndex < 0 && sequence != null) { for (int i = 0; i != _sequences.Length; ++i) { if (_sequences[i] == sequence) { _selectedSequenceIndex = i; break; } } } GUI.contentColor = FGUI.GetTextColor(); if (Event.current.type == EventType.MouseDown && Event.current.alt && _sequencePopupRect.Contains(Event.current.mousePosition)) { Selection.activeObject = sequence; Event.current.Use(); } EditorGUI.BeginChangeCheck(); EditorGUI.PrefixLabel(_sequenceLabelRect, _sequenceLabel); int newSequenceIndex = EditorGUI.Popup(_sequencePopupRect, _selectedSequenceIndex, _sequenceNames); if (EditorGUI.EndChangeCheck()) { _selectedSequenceIndex = newSequenceIndex; _sequenceWindow.GetSequenceEditor().OpenSequence(_sequences[_selectedSequenceIndex]); _sequenceWindow.RemoveNotification(); EditorGUIUtility.keyboardControl = 0; // deselect it EditorGUIUtility.ExitGUI(); } if (GUI.Button(_sequenceAddButtonRect, new GUIContent((Texture2D)AssetDatabase.LoadAssetAtPath(FUtility.GetFluxSkinPath() + "Plus.png", typeof(Texture2D)), "Create New Sequence.."), EditorStyles.label)) { FSequence newSequence = FSequenceEditorWindow.CreateSequence(); _sequenceWindow.GetSequenceEditor().OpenSequence(newSequence); EditorGUIUtility.ExitGUI(); } if (sequence == null) { return; } if (_sequenceSO == null || _sequenceSO.targetObject != sequence) { _sequenceSO = new SerializedObject(sequence); _sequenceUpdateMode = _sequenceSO.FindProperty("_updateMode"); _sequenceLength = _sequenceSO.FindProperty("_length"); } _sequenceSO.Update(); if (_showUpdadeMode) { EditorGUI.PrefixLabel(_updateModeLabelRect, _updateModeLabel); EditorGUI.PropertyField(_updateModeFieldRect, _sequenceUpdateMode, GUIContent.none); } if (_showFramerate) { EditorGUI.PrefixLabel(_framerateLabelRect, _framerateLabel); EditorGUI.BeginChangeCheck(); int newFrameRate = FGUI.FrameRatePopup(_framerateFieldRect, sequence.FrameRate); if (EditorGUI.EndChangeCheck()) { if (newFrameRate == -1) { FChangeFrameRateWindow.Show(new Vector2(_framerateLabelRect.xMin, _framerateLabelRect.yMax), sequence, FSequenceInspector.Rescale); } else { FSequenceInspector.Rescale(sequence, newFrameRate, true); } } } if (_showLength) { EditorGUI.PrefixLabel(_lengthLabelRect, _lengthLabel); _sequenceLength.intValue = EditorGUI.IntField(_lengthFieldRect, _sequenceLength.intValue, _numberFieldStyle); } _sequenceSO.ApplyModifiedProperties(); }
protected override void RenderEvent(FrameRange viewRange, FrameRange validKeyframeRange) { int startOffsetHandleId = EditorGUIUtility.GetControlID(FocusType.Passive); switch (Event.current.type) { case EventType.MouseDown: if (Event.current.alt && EditorGUIUtility.hotControl == 0 && _eventRect.Contains(Event.current.mousePosition)) { EditorGUIUtility.hotControl = startOffsetHandleId; _frameMouseDown = SequenceEditor.GetFrameForX(Event.current.mousePosition.x) - _playAudioEvt.Start; Event.current.Use(); } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == startOffsetHandleId) { int mouseCurrentFrame = Mathf.Clamp(SequenceEditor.GetFrameForX(Event.current.mousePosition.x) - _playAudioEvt.Start, 0, _playAudioEvt.Length); int mouseDelta = _frameMouseDown - mouseCurrentFrame; if (mouseDelta != 0) { _frameMouseDown = mouseCurrentFrame; _startOffset.serializedObject.Update(); _startOffset.intValue = Mathf.Clamp(_startOffset.intValue + mouseDelta, 0, _playAudioEvt.GetMaxStartOffset()); _startOffset.serializedObject.ApplyModifiedProperties(); } Event.current.Use(); } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl == startOffsetHandleId) { EditorGUIUtility.hotControl = 0; Event.current.Use(); } break; } int frameRangeLength = _playAudioEvt.Length; base.RenderEvent(viewRange, validKeyframeRange); if (frameRangeLength != _playAudioEvt.Length) { _startOffset.serializedObject.Update(); _startOffset.intValue = Mathf.Clamp(_startOffset.intValue, 0, _playAudioEvt.GetMaxStartOffset()); _startOffset.serializedObject.ApplyModifiedProperties(); } if (_currentClip != _playAudioEvt.AudioClip) { _waveformTexture = FUtility.GetAudioClipTexture(_playAudioEvt.AudioClip, _rect.width, 64); _currentClip = _playAudioEvt.AudioClip; } if (Event.current.type == EventType.Repaint && _waveformTexture != null) { float border = 2; Rect waveformRect = _eventRect; waveformRect.xMin += border; waveformRect.xMax -= border; FrameRange visibleEvtRange = _playAudioEvt.FrameRange; float startOffset = _playAudioEvt.StartOffset; if (viewRange.Start > visibleEvtRange.Start) { startOffset += viewRange.Start - visibleEvtRange.Start; visibleEvtRange.Start = viewRange.Start; } if (viewRange.End < visibleEvtRange.End) { visibleEvtRange.End = viewRange.End; } float uvLength = (visibleEvtRange.Length * _playAudioEvt.Sequence.InverseFrameRate) / _playAudioEvt.AudioClip.length; Rect waveformUVRect = new Rect((startOffset / _playAudioEvt.FrameRange.Length) * ((_playAudioEvt.FrameRange.Length * _playAudioEvt.Sequence.InverseFrameRate) / _playAudioEvt.AudioClip.length), 0, uvLength, 1f); float uvPerPixel = uvLength / waveformRect.width; float borderUVs = border * uvPerPixel; waveformUVRect.xMin += borderUVs; waveformUVRect.xMax -= borderUVs; if (_currentClip.channels == 1) { waveformUVRect.yMin = 0.3f; waveformUVRect.yMax = 0.7f; } GUI.DrawTextureWithTexCoords(waveformRect, _waveformTexture, waveformUVRect); } }
public static int TimeScrubber(Rect rect, int t, int frameRate, FrameRange range) { // Rect actualRect = rect; // actualRect.xMax -= 20; // buffer on the right Rect clickRect = rect; clickRect.yMin = clickRect.yMax - TIMELINE_SCRUBBER_HEIGHT; int length = range.Length; int controlId = EditorGUIUtility.GetControlID(FocusType.Passive); switch (Event.current.type) { case EventType.Repaint: int frames = range.Start; float width = rect.width; int maxFramesBetweenSteps = Mathf.Max(1, Mathf.FloorToInt(width / MIN_PIXELS_BETWEEN_FRAMES)); int numFramesPerStep = Mathf.Max(1, length / maxFramesBetweenSteps); // multiple of 60 fps? if (numFramesPerStep < 30) { if (numFramesPerStep <= 12) { if (numFramesPerStep != 5) { if (12 % numFramesPerStep != 0) { numFramesPerStep = 12; } } } else { numFramesPerStep = 30; } } else if (numFramesPerStep < 60) { numFramesPerStep = 60; } else { int multiplesOf60 = numFramesPerStep / 60; numFramesPerStep = (multiplesOf60 + 1) * 60; } int numFramesIter = numFramesPerStep < 30 ? 1 : numFramesPerStep / 10; Vector3 pt = new Vector3(rect.x, rect.yMax - TIMELINE_SCRUBBER_TEXT_HEIGHT, 0); Rect backgroundRect = clickRect; backgroundRect.xMin = 0; backgroundRect.xMax += FSequenceEditor.RIGHT_BORDER; // GUI.color = new Color( 0.15f, 0.15f, 0.15f, 1f );//FGUI.GetTimelineColor(); // GUI.DrawTexture( backgroundRect, EditorGUIUtility.whiteTexture ); // GUI.color = Color.white; GUI.color = GetTextColor(); // a little darker than it is originally to stand out GUI.Label(backgroundRect, GUIContent.none, FGUI.GetTimeScrubberStyle()); Handles.color = GetLineColor(); // int framesBetweenSteps = maxFramesBetweenSteps / (maxFramesBetweenSteps * 10 / MIN_PIXELS_BETWEEN_FRAMES); // float pixelsBetweenSteps = minPixelsBetweenSteps / framesBetweenSteps; // // Debug.Log ( maxFramesBetweenSteps + " " + minPixelsBetweenSteps + " vs " + framesBetweenSteps + " " + pixelsBetweenSteps ); GUIStyle labelStyle = new GUIStyle(EditorStyles.boldLabel); labelStyle.normal.textColor = Color.white; labelStyle.alignment = TextAnchor.UpperCenter; GUI.contentColor = FGUI.GetLineColor(); frames = (frames / numFramesIter) * numFramesIter; while (frames <= range.End) { pt.x = rect.x + (width * ((float)(frames - range.Start) / length)); if (pt.x >= rect.x) { if (frames % numFramesPerStep == 0) { Handles.DrawLine(pt, pt - new Vector3(0, rect.height - TIMELINE_SCRUBBER_TEXT_HEIGHT, 0)); GUI.Label(new Rect(pt.x - 30, pt.y, 60, TIMELINE_SCRUBBER_TEXT_HEIGHT), FUtility.GetTime(frames, frameRate), labelStyle); } else { Vector3 smallTickPt = pt; smallTickPt.y -= TIMELINE_SCRUBBER_TICK_HEIGHT; Handles.DrawLine(smallTickPt, smallTickPt - new Vector3(0, TIMELINE_SCRUBBER_TICK_HEIGHT, 0)); } } frames += numFramesIter; } if (t >= 0 && range.Contains(t)) { Vector3 tStart = new Vector3(rect.x + (width * ((float)(t - range.Start) / length)), rect.yMin, 0); Vector3 tEnd = tStart; tEnd.y = rect.yMax - TIMELINE_SCRUBBER_TEXT_HEIGHT; Handles.color = Color.red; Handles.DrawLine(tStart, tEnd); GUI.contentColor = Color.red; GUI.Label(new Rect(tEnd.x - 30, tEnd.y, 60, TIMELINE_SCRUBBER_TEXT_HEIGHT), FUtility.GetTime(t, frameRate), labelStyle); GUI.contentColor = FGUI.GetTextColor(); } GUI.color = Color.white; GUI.contentColor = Color.white; Handles.color = GetLineColor(); Handles.DrawLine(new Vector3(rect.x, rect.yMin, 0), new Vector3(rect.x, rect.yMax - TIMELINE_SCRUBBER_HEIGHT, 0)); break; case EventType.MouseDown: if (EditorGUIUtility.hotControl == 0 && clickRect.Contains(Event.current.mousePosition)) { EditorGUIUtility.hotControl = controlId; } goto case EventType.MouseDrag; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == controlId) { Rect touchRect = rect; touchRect.yMin = touchRect.yMax - TIMELINE_SCRUBBER_HEIGHT; // if( touchRect.Contains( Event.current.mousePosition ) ) { // Debug.Log( (Event.current.mousePosition.x - touchRect.xMin / t = Mathf.Clamp(range.Start + Mathf.RoundToInt(((Event.current.mousePosition.x - touchRect.xMin) / touchRect.width) * range.Length), range.Start, range.End); Event.current.Use(); } } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl == controlId) { EditorGUIUtility.hotControl = 0; Event.current.Use(); } break; } rect.height = TIMELINE_SCRUBBER_HEIGHT; return(t); }
public override void OnInspectorGUI() { // EditorGUILayout.PropertyField( _script ); if (_allEventsSameType) { serializedObject.Update(); EditorGUILayout.PropertyField(_triggerOnSkip); } else { bool triggerOnSkipMatch = true; for (int i = 0; i != targets.Length; ++i) { if (((FEvent)targets[i]).TriggerOnSkip != _evt.TriggerOnSkip) { triggerOnSkipMatch = false; break; } } EditorGUI.BeginChangeCheck(); bool triggerOnSkip = EditorGUILayout.Toggle("Trigger On Skip", _evt.TriggerOnSkip, triggerOnSkipMatch ? EditorStyles.toggle : "ToggleMixed"); if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(targets, " Inspector"); for (int i = 0; i != targets.Length; ++i) { FEvent evt = (FEvent)targets[i]; evt.TriggerOnSkip = triggerOnSkip; } } } // EditorGUILayout.IntField( "Instance ID", _evt.GetInstanceID() ); float startFrame = _evt.Start; float endFrame = _evt.End; FrameRange validRange = _evt.GetTrack().GetValidRange(_evt); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Range"); GUILayout.Label("S:", EditorStyles.label); GUI.SetNextControlName(FRAMERANGE_START_FIELD_ID); startFrame = EditorGUILayout.IntField(_evt.Start); GUILayout.Label("E:", EditorStyles.label); endFrame = EditorGUILayout.IntField(_evt.End); EditorGUILayout.EndHorizontal(); if (EditorGUI.EndChangeCheck()) { bool changedStart = GUI.GetNameOfFocusedControl() == FRAMERANGE_START_FIELD_ID; for (int i = 0; i != targets.Length; ++i) { FEvent evt = (FEvent)targets[i]; FrameRange newFrameRange = evt.FrameRange; if (changedStart) { if (startFrame <= newFrameRange.End) { newFrameRange.Start = (int)startFrame; } } else if (endFrame >= newFrameRange.Start) { newFrameRange.End = (int)endFrame; } if (newFrameRange.Length >= evt.GetMinLength() && newFrameRange.Length <= evt.GetMaxLength()) { FUtility.Resize(evt, newFrameRange); } } } if (targets.Length == 1) { EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); GUILayout.Space(EditorGUIUtility.labelWidth); float sliderStartFrame = startFrame; float sliderEndFrame = endFrame; EditorGUILayout.MinMaxSlider(ref sliderStartFrame, ref sliderEndFrame, validRange.Start, validRange.End); EditorGUILayout.EndHorizontal(); if (EditorGUI.EndChangeCheck()) { FrameRange newFrameRange = new FrameRange((int)sliderStartFrame, (int)sliderEndFrame); if (newFrameRange.Length < _evt.GetMinLength()) { if (sliderStartFrame != startFrame) // changed start { newFrameRange.Start = newFrameRange.End - _evt.GetMinLength(); } else { newFrameRange.Length = _evt.GetMinLength(); } } FUtility.Resize(_evt, newFrameRange); } } if (_allEventsSameType) { serializedObject.ApplyModifiedProperties(); base.OnInspectorGUI(); } }
public void OnGUI() { if (_timelineEditors == null) { return; } if (_timelineEditors.Count == 0) { if (_renderingOnEditorWindow) { _renderingOnEditorWindow.ShowNotification(new GUIContent("Drag GameObjects Here")); } } _pixelsPerFrame = (_sequenceRect.width - _timelineHeaderWidth) / _viewRange.Length; if (_timelineEditorIds.Length != _timelineEditors.Count) { _timelineEditorIds = new int[_timelineEditors.Count]; _timelineEditorHeights = new float[_timelineEditors.Count]; } int timelineHeaderResizerId = EditorGUIUtility.GetControlID(FocusType.Passive); float sequenceViewHeight = 0; for (int i = 0; i != _timelineEditors.Count; ++i) { _timelineEditorIds[i] = EditorGUIUtility.GetControlID(FocusType.Passive); _timelineEditorHeights[i] = _timelineEditors[i].GetHeight(); sequenceViewHeight += _timelineEditorHeights[i]; _timelineEditors[i].ReserveTrackGuiIds(); } _scrollPos.y = GUI.VerticalScrollbar(_verticalScrollerRect, _scrollPos.y, Mathf.Min(_sequenceRect.height, sequenceViewHeight), 0, sequenceViewHeight); Rect scrolledViewRect = _viewRect; // scrolledViewRect.yMin -= _scrollPos.y; GUI.BeginGroup(scrolledViewRect); Rect timelineRect = _sequenceRect; timelineRect.y = -_scrollPos.y; timelineRect.height = 0; Rect timelineDraggedRect = new Rect(); // Debug.Log( "sequence: " + _sequenceRect + " scrubber: " + _timeScrubberRect + " width: " + _timelineHeaderWidth ); Handles.color = FGUI.GetLineColor(); for (int i = 0; i != _timelineEditors.Count; ++i) { timelineRect.yMin = timelineRect.yMax; timelineRect.height = _timelineEditors[i].GetHeight(); if (_timelineDragged != null) { if (_timelineDragged == _timelineEditors[i]) { timelineDraggedRect = timelineRect; continue; } else if (EditorGUIUtility.hotControl == _timelineEditorIds[_timelineDragged.GetRuntimeObject().GetId()]) { if (i < _timelineDragged.GetRuntimeObject().GetId() && Event.current.mousePosition.y < timelineRect.yMax) { _timelineEditors[i].SetOffset(new Vector2(0, _timelineDragged.GetHeight())); } else if (i > _timelineDragged.GetRuntimeObject().GetId() && Event.current.mousePosition.y > timelineRect.yMin) { _timelineEditors[i].SetOffset(new Vector2(0, -_timelineDragged.GetHeight())); } else { _timelineEditors[i].SetOffset(Vector2.zero); } } } _timelineEditors[i].Render(_timelineEditorIds[i], timelineRect, _timelineHeaderWidth, _viewRange, _pixelsPerFrame); } if (_timelineDragged != null) { if (EditorGUIUtility.hotControl == _timelineEditorIds[_timelineDragged.GetRuntimeObject().GetId()]) { timelineDraggedRect.y = Event.current.mousePosition.y; } // timelineRect.yMin = Event.current.mousePosition.y; // timelineRect.height = _timelineDragged.GetHeight(); _timelineDragged.Render(_timelineEditorIds[_timelineDragged.GetRuntimeObject().GetId()], timelineDraggedRect, _timelineHeaderWidth, _viewRange, _pixelsPerFrame); } switch (Event.current.type) { case EventType.MouseDown: // bool middleClick = Event.current.button == 2 || (Event.current.button == 0 && Event.current.alt); // // if( middleClick ) // middle button if (Event.current.button == 0) { StartDragSelecting(Event.current.mousePosition); Event.current.Use(); } break; case EventType.MouseUp: if (_isDragSelecting) { StopDragSelecting(Event.current.mousePosition); Event.current.Use(); } break; case EventType.Ignore: if (_isDragSelecting) { StopDragSelecting(Event.current.mousePosition); } break; case EventType.Repaint: if (_isDragSelecting) { OnDragSelecting(Event.current.mousePosition); } break; } GUI.EndGroup(); if (_viewRange.End > _sequence.Length) { _viewRange.Start = 0; _viewRange.End = _sequence.Length; } int newT = FGUI.TimeScrubber(_timeScrubberRect, _sequence.GetCurrentFrame(), _sequence.FrameRate, _viewRange); if (newT != _sequence.GetCurrentFrame()) { // _sequence.SetCurrentFrameEditor( newT ); SetCurrentFrame(newT); if (Application.isPlaying) { Play(false); Pause(); } // Repaint(); // SceneView.RepaintAll(); // UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); // FUtility.RepaintGameView(); } _viewRange = FGUI.ViewRangeBar(_viewRangeRect, _viewRange, _sequence.Length); if (_timelineHeaderResizerRect.Contains(Event.current.mousePosition)) { EditorGUIUtility.AddCursorRect(_timelineHeaderResizerRect, MouseCursor.ResizeHorizontal); } switch (Event.current.type) { case EventType.MouseDown: bool leftClick = Event.current.button == 0 && !Event.current.alt; // bool middleClick = Event.current.button == 2 || (Event.current.button == 0 && Event.current.alt); if (leftClick) // left button { if (EditorGUIUtility.hotControl == 0 && _timelineHeaderResizerRect.Contains(Event.current.mousePosition)) { EditorGUIUtility.hotControl = timelineHeaderResizerId; Event.current.Use(); } else if (_rect.Contains(Event.current.mousePosition)) { DeselectAll(); Event.current.Use(); } } // else if( middleClick ) // middle button // { // StartDragSelecting( Event.current.mousePosition ); // Event.current.Use(); // } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == timelineHeaderResizerId) { _timelineHeaderWidth = (int)Mathf.Max(MINIMUM_HEADER_WIDTH, _timelineHeaderWidth + Event.current.delta.x); RebuildLayout(_rect); EditorWindow.GetWindow <FSequenceEditorWindow>().Repaint(); Event.current.Use(); } if (_isDragSelecting) { Repaint(); } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl == timelineHeaderResizerId) { EditorGUIUtility.hotControl = 0; Event.current.Use(); } // if( _isDragSelecting ) // { // StopDragSelecting( Event.current.mousePosition ); // Event.current.Use(); // } break; case EventType.Repaint: Rect dragArea = _timelineHeaderResizerRect; dragArea.xMax -= 10; dragArea.xMin = dragArea.xMax - 16; GUIStyle dragStyle = FUtility.GetFluxSkin().GetStyle("HorizontalPanelSeparatorHandle"); dragStyle.Draw(dragArea, GUIContent.none, 0); // GUI.DrawTexture( dragArea, EditorGUIUtility.whiteTexture ); Handles.color = FGUI.GetLineColor(); // new Color(0.8f, 0.8f, 0.8f, 0.2f); Handles.DrawLine(new Vector3(_viewRect.xMin - 16, _sequenceRect.yMax, 0), new Vector3(_viewRect.xMax - RIGHT_BORDER, _sequenceRect.yMax, 0)); // Handles.color = Color.black; break; case EventType.ScrollWheel: if (_viewRect.Contains(Event.current.mousePosition)) { _scrollPos.y += Event.current.delta.y * SCROLL_WHEEL_SPEED; Event.current.Use(); } break; } #if FLUX_TRIAL GUIStyle watermarkLabel = new GUIStyle(GUI.skin.label); watermarkLabel.fontSize = 24; GUIContent watermark = new GUIContent("..::FLUX TRIAL::.."); Vector2 watermarkSize = watermarkLabel.CalcSize(watermark); Rect watermarkRect = new Rect(_rect.width * 0.5f - watermarkSize.x * 0.5f, _rect.height * 0.5f - watermarkSize.y * 0.5f, watermarkSize.x, watermarkSize.y); GUI.color = new Color(1f, 1f, 1f, 0.4f); GUI.Label(watermarkRect, watermark, watermarkLabel); #endif }
public virtual void Render(int id, Rect rect, int headerWidth, FrameRange viewRange, float pixelsPerFrame) { rect.y += _offsetAnim.value.y; _rect = rect; Rect viewRect = rect; viewRect.y += _offsetAnim.value.y; viewRect.xMax = headerWidth; viewRect.xMin = viewRect.xMax - 16; viewRect.height = 16; if (_track.CanTogglePreview()) { if (Event.current.type == EventType.MouseDown) { if (viewRect.Contains(Event.current.mousePosition)) { if (Event.current.button == 0) // left click? { _track.IsPreviewing = !_track.IsPreviewing; FUtility.RepaintGameView(); Event.current.Use(); } } } } Rect trackHeaderRect = rect; trackHeaderRect.xMax = headerWidth; bool selected = _isSelected; if (selected) { Color c = FGUI.GetSelectionColor(); GUI.color = c; GUI.DrawTexture(trackHeaderRect, EditorGUIUtility.whiteTexture); GUI.color = FGUI.GetTextColor(); // Debug.Log( GUI.color ); } Rect trackLabelRect = trackHeaderRect; trackLabelRect.xMin += 10; GUI.Label(trackLabelRect, new GUIContent(_track.name), FGUI.GetTrackHeaderStyle()); rect.xMin = trackHeaderRect.xMax; FrameRange validKeyframeRange = new FrameRange(0, SequenceEditor.GetSequence().Length); for (int i = 0; i != _eventEditors.Count; ++i) { if (i == 0) { validKeyframeRange.Start = 0; } else { validKeyframeRange.Start = _eventEditors[i - 1]._evt.End; } if (i == _eventEditors.Count - 1) { validKeyframeRange.End = SequenceEditor.GetSequence().Length; } else { validKeyframeRange.End = _eventEditors[i + 1]._evt.Start; } _eventEditors[i].Render(rect, viewRange, pixelsPerFrame, validKeyframeRange); } switch (Event.current.type) { case EventType.ContextClick: if (trackHeaderRect.Contains(Event.current.mousePosition)) { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Duplicate Track"), false, DuplicateTrack); menu.AddItem(new GUIContent("Delete Track"), false, DeleteTrack); menu.ShowAsContext(); Event.current.Use(); } break; case EventType.MouseDown: if (EditorGUIUtility.hotControl == 0 && trackHeaderRect.Contains(Event.current.mousePosition)) { if (Event.current.button == 0) // selecting { if (Event.current.control) { if (IsSelected()) { SequenceEditor.Deselect(this); } else { SequenceEditor.Select(this); } } else if (Event.current.shift) { SequenceEditor.Select(this); } else { SequenceEditor.SelectExclusive(this); _timelineEditor.StartTrackDrag(this); _offsetAnim.value = _offsetAnim.target = new Vector2(0, rect.yMin) - Event.current.mousePosition; EditorGUIUtility.hotControl = id; } Event.current.Use(); } } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl == id) { EditorGUIUtility.hotControl = 0; _offsetAnim.value = _offsetAnim.target = Vector2.zero; _timelineEditor.StopTrackDrag(); SequenceEditor.Repaint(); Event.current.Use(); } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == id) { SequenceEditor.Repaint(); Event.current.Use(); } break; } if (_track.CanTogglePreview()) { GUI.color = FGUI.GetTextColor(); if (!_track.IsPreviewing) { Color c = GUI.color; c.a = 0.3f; GUI.color = c; } GUI.DrawTexture(viewRect, _previewIcon); GUI.color = Color.white; } #if UNITY_4_5 if (_offsetAnim.isAnimating) { SequenceEditor.Repaint(); } #endif }
protected override void OnEnable() { base.OnEnable(); _previewIcon = (Texture2D)AssetDatabase.LoadAssetAtPath(FUtility.GetFluxSkinPath() + "View.png", typeof(Texture2D)); }
public void Render(int id, Rect rect, int hierarchyWidth, FrameRange viewRange, float pixelsPerFrame) { if (_timeline == null) { return; } rect.y += _offsetAnim.value.y; _rect = rect; float alpha = 1; if (EditorGUIUtility.hotControl == id) { rect.xMin += 5; rect.xMax -= 5; alpha = 0.7f; Color c = GUI.color; c.a = alpha; GUI.color = c; } Rect hierarchyHeaderRect = rect; hierarchyHeaderRect.width = hierarchyWidth; hierarchyHeaderRect.height = HEADER_HEIGHT; Rect timelineHeaderRect = rect; timelineHeaderRect.height = HEADER_HEIGHT; Rect trackRect = timelineHeaderRect; trackRect.yMin = timelineHeaderRect.yMax; trackRect.height = TRACK_HEIGHT; if (Event.current.type == EventType.Repaint) { GUI.color = FGUI.GetTimelineColor(); GUI.DrawTexture(timelineHeaderRect, EditorGUIUtility.whiteTexture); GUI.color = new Color(1f, 1f, 1f, alpha); } if (_showTracks) { for (int i = 0; i != _trackEditors.Count; ++i) { Vector3 upperLeft = trackRect.min; Handles.color = FGUI.GetLineColor(); if (_trackDragged != null) { if (_trackDragged == _trackEditors[i]) { Handles.DrawLine(upperLeft, upperLeft + new Vector3(trackRect.width, 0, 0)); trackRect.y += TRACK_HEIGHT; continue; } if (i < _trackDragged.GetRuntimeObject().GetId() && Event.current.mousePosition.y < trackRect.yMax) { _trackEditors[i].SetOffset(new Vector2(0, TRACK_HEIGHT)); } else if (i > _trackDragged.GetRuntimeObject().GetId() && Event.current.mousePosition.y > trackRect.yMin) { _trackEditors[i].SetOffset(new Vector2(0, -TRACK_HEIGHT)); } else { _trackEditors[i].SetOffset(Vector2.zero); } } GUI.color = new Color(0.3f, 0.3f, 0.3f, alpha); GUI.color = new Color(1f, 1f, 1f, alpha); _trackEditors[i].Render(_trackEditorIds[i], trackRect, hierarchyWidth, viewRange, pixelsPerFrame); Handles.DrawLine(upperLeft, upperLeft + new Vector3(trackRect.width, 0, 0)); trackRect.y += TRACK_HEIGHT; } if (_trackDragged != null) { Rect r = trackRect; r.y = Event.current.mousePosition.y; _trackDragged.Render(_trackEditorIds[_trackDragged.GetRuntimeObject().GetId()], r, hierarchyWidth, viewRange, pixelsPerFrame); } } Rect hierarchyLabelRect = hierarchyHeaderRect; hierarchyLabelRect.height = 20; hierarchyLabelRect.xMax = hierarchyLabelRect.xMax - 23; Rect foldoutRect = hierarchyLabelRect; foldoutRect.width = 16; hierarchyLabelRect.xMin += 16; string timelineHeaderName = _timeline.Owner != null ? _timeline.Owner.name : _timeline.name + " (Missing)"; GUI.Label(hierarchyLabelRect, new GUIContent(timelineHeaderName), FGUI.GetTimelineHeaderStyle()); _showTracks = EditorGUI.Foldout(foldoutRect, _showTracks, GUIContent.none); switch (Event.current.type) { case EventType.ContextClick: if (hierarchyHeaderRect.Contains(Event.current.mousePosition)) { GenericMenu menu = new GenericMenu(); if (Selection.activeGameObject == null || PrefabUtility.GetPrefabType(Selection.activeGameObject) == PrefabType.Prefab || PrefabUtility.GetPrefabType(Selection.activeGameObject) == PrefabType.ModelPrefab) { menu.AddDisabledItem(new GUIContent("Change Owner")); } else { menu.AddItem(new GUIContent("Change Owner to " + Selection.activeGameObject.name), false, ChangeOwner); } menu.AddItem(new GUIContent("Duplicate Timeline"), false, DuplicateTimeline); menu.AddItem(new GUIContent("Delete Timeline"), false, DeleteTimeline); menu.AddItem(new GUIContent("Add Timeline"), false, AddTimeline); menu.ShowAsContext(); Event.current.Use(); } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == id) { SequenceEditor.Repaint(); Event.current.Use(); } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl == id) { EditorGUIUtility.hotControl = 0; _offsetAnim.value = _offsetAnim.target = Vector2.zero; SequenceEditor.Repaint(); SequenceEditor.StopTimelineDrag(); Event.current.Use(); } break; case EventType.Repaint: Handles.color = FGUI.GetLineColor(); Handles.DrawLine(new Vector3(rect.xMin, rect.yMax, 0), new Vector3(rect.xMax, rect.yMax, 0)); break; case EventType.KeyDown: if (EditorGUIUtility.hotControl == id && Event.current.keyCode == KeyCode.Escape) { EditorGUIUtility.hotControl = 0; Event.current.Use(); } break; } Rect timelineOptionsRect = hierarchyHeaderRect; timelineOptionsRect.xMin = hierarchyHeaderRect.xMax - 20; timelineOptionsRect.yMin = hierarchyHeaderRect.yMin; timelineOptionsRect.width = 14; timelineOptionsRect.height = 14; if (Event.current.type == EventType.MouseDown && timelineOptionsRect.Contains(Event.current.mousePosition)) { Event.current.Use(); GenericMenu menu = new GenericMenu(); Type[] types = typeof(FEvent).Assembly.GetTypes(); List <KeyValuePair <Type, FEventAttribute> > validTypeList = new List <KeyValuePair <Type, FEventAttribute> >(); foreach (Type t in types) { if (!typeof(FEvent).IsAssignableFrom(t)) { continue; } object[] attributes = t.GetCustomAttributes(typeof(FEventAttribute), false); if (attributes.Length == 0) { continue; } validTypeList.Add(new KeyValuePair <Type, FEventAttribute>(t, (FEventAttribute)attributes[0])); } validTypeList.Sort(delegate(KeyValuePair <Type, FEventAttribute> x, KeyValuePair <Type, FEventAttribute> y) { return(x.Value.menu.CompareTo(y.Value.menu)); }); foreach (KeyValuePair <Type, FEventAttribute> kvp in validTypeList) { menu.AddItem(new GUIContent(kvp.Value.menu), false, AddTrackMenu, kvp); } menu.ShowAsContext(); } GUI.color = FGUI.GetTextColor(); GUI.DrawTexture(timelineOptionsRect, (Texture2D)AssetDatabase.LoadAssetAtPath(FUtility.GetFluxSkinPath() + "Plus.png", typeof(Texture2D))); if (Event.current.type == EventType.MouseDown && hierarchyHeaderRect.Contains(Event.current.mousePosition)) { if (Event.current.button == 0) // dragging { EditorGUIUtility.hotControl = id; _offsetAnim.value = _offsetAnim.target = new Vector2(0, hierarchyHeaderRect.yMin) - Event.current.mousePosition; SequenceEditor.StartTimelineDrag(this); Event.current.Use(); } } #if UNITY_4_5 if (_offsetAnim.isAnimating) { _sequenceEditor.Repaint(); } #endif }
protected virtual void RenderEvent(FrameRange viewRange, FrameRange validKeyframeRange) { int leftHandleId = EditorGUIUtility.GetControlID(FocusType.Passive); int evtHandleId = EditorGUIUtility.GetControlID(FocusType.Passive); int rightHandleId = EditorGUIUtility.GetControlID(FocusType.Passive); bool leftHandleVisible = viewRange.Contains(_evt.Start); bool rightHandleVisible = viewRange.Contains(_evt.End); Rect leftHandleRect = _eventRect; leftHandleRect.width = 4; Rect rightHandleRect = _eventRect; rightHandleRect.xMin = rightHandleRect.xMax - 4; if (leftHandleVisible && IsSelected()) { EditorGUIUtility.AddCursorRect(leftHandleRect, MouseCursor.ResizeHorizontal, leftHandleId); } if (rightHandleVisible && IsSelected()) { EditorGUIUtility.AddCursorRect(rightHandleRect, MouseCursor.ResizeHorizontal, rightHandleId); } switch (Event.current.type) { case EventType.Repaint: if (!viewRange.Overlaps(_evt.FrameRange)) { break; } GUISkin skin = FUtility.GetFluxSkin(); GUIStyle eventStyle = skin.GetStyle("Event"); GUI.color = GetColor(); eventStyle.Draw(_eventRect, _isSelected, _isSelected, false, false); GUI.color = Color.white; break; case EventType.MouseDown: if (EditorGUIUtility.hotControl == 0 && IsSelected() && !Event.current.control && !Event.current.shift) { Vector2 mousePos = Event.current.mousePosition; if (rightHandleVisible && rightHandleRect.Contains(mousePos)) { EditorGUIUtility.hotControl = rightHandleId; // keyframeOnSelect = evt.Start; Event.current.Use(); } else if (leftHandleVisible && leftHandleRect.Contains(mousePos)) { EditorGUIUtility.hotControl = leftHandleId; // keyframeOnSelect = evt.End; Event.current.Use(); } else if (_eventRect.Contains(mousePos)) { EditorGUIUtility.hotControl = evtHandleId; _mouseOffsetFrames = SequenceEditor.GetFrameForX(mousePos.x) - _evt.Start; if (IsSelected()) { if (Event.current.control) { SequenceEditor.Deselect(this); } } else { if (Event.current.shift) { SequenceEditor.Select(this); } else if (!Event.current.control) { SequenceEditor.SelectExclusive(this); } } Event.current.Use(); } } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl != 0) { if (EditorGUIUtility.hotControl == evtHandleId || EditorGUIUtility.hotControl == leftHandleId || EditorGUIUtility.hotControl == rightHandleId) { EditorGUIUtility.hotControl = 0; Event.current.Use(); SequenceEditor.Repaint(); } } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl != 0) { if (EditorGUIUtility.hotControl == evtHandleId) { int t = SequenceEditor.GetFrameForX(Event.current.mousePosition.x) - _mouseOffsetFrames; int delta = t - _evt.Start; SequenceEditor.MoveEvents(delta); Event.current.Use(); } else if (EditorGUIUtility.hotControl == leftHandleId || EditorGUIUtility.hotControl == rightHandleId) { int leftLimit = 0; int rightLimit = 0; bool draggingStart = EditorGUIUtility.hotControl == leftHandleId; if (draggingStart) { leftLimit = validKeyframeRange.Start; rightLimit = _evt.End - 1; } else { leftLimit = _evt.Start + 1; rightLimit = validKeyframeRange.End; } int t = SequenceEditor.GetFrameForX(Event.current.mousePosition.x); t = Mathf.Clamp(t, leftLimit, rightLimit); int delta = t - (draggingStart ? _evt.Start : _evt.End); if (draggingStart) { int newLength = _evt.Length - delta; if (newLength < _evt.GetMinLength()) { delta += newLength - _evt.GetMinLength(); } if (newLength > _evt.GetMaxLength()) { delta += newLength - _evt.GetMaxLength(); } } else { int newLength = _evt.Length + delta; if (newLength < _evt.GetMinLength()) { delta -= newLength - _evt.GetMinLength(); } if (newLength > _evt.GetMaxLength()) { delta -= newLength - _evt.GetMaxLength(); } } if (delta != 0) { if (draggingStart) { SequenceEditor.ResizeEventsLeft(delta); } else { SequenceEditor.ResizeEventsRight(delta); } } Event.current.Use(); } } break; } }
protected override void RenderEvent(FrameRange viewRange, FrameRange validKeyframeRange) { if (_animEvtSO == null) { _animEvtSO = new SerializedObject(_animEvt); _blendLength = _animEvtSO.FindProperty("_blendLength"); _startOffset = _animEvtSO.FindProperty("_startOffset"); } UpdateEventFromController(); _animEvtSO.Update(); FAnimationTrackEditor animTrackEditor = (FAnimationTrackEditor)_trackEditor; Rect transitionOffsetRect = _eventRect; int startOffsetHandleId = EditorGUIUtility.GetControlID(FocusType.Passive); int transitionHandleId = EditorGUIUtility.GetControlID(FocusType.Passive); bool isBlending = _animEvt.IsBlending(); bool isAnimEditable = _animEvt.IsAnimationEditable(); if (isBlending) { transitionOffsetRect.xMin = SequenceEditor.GetXForFrame(_animEvt.Start + _animEvt._blendLength) - 3; transitionOffsetRect.width = 6; transitionOffsetRect.yMin = transitionOffsetRect.yMax - 8; } switch (Event.current.type) { case EventType.MouseDown: if (EditorGUIUtility.hotControl == 0 && Event.current.alt && !isAnimEditable) { if (isBlending && transitionOffsetRect.Contains(Event.current.mousePosition)) { EditorGUIUtility.hotControl = transitionHandleId; if (Selection.activeObject != _transitionToState) { Selection.activeObject = _transitionToState; } Event.current.Use(); } else if (_eventRect.Contains(Event.current.mousePosition)) { _mouseDown = SequenceEditor.GetFrameForX(Event.current.mousePosition.x) - _animEvt.Start; EditorGUIUtility.hotControl = startOffsetHandleId; Event.current.Use(); } } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl == transitionHandleId || EditorGUIUtility.hotControl == startOffsetHandleId) { EditorGUIUtility.hotControl = 0; Event.current.Use(); } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == transitionHandleId) { int mouseDragPos = Mathf.Clamp(SequenceEditor.GetFrameForX(Event.current.mousePosition.x) - _animEvt.Start, 0, _animEvt.Length); if (_blendLength.intValue != mouseDragPos) { _blendLength.intValue = mouseDragPos; FPlayAnimationEvent prevAnimEvt = (FPlayAnimationEvent)animTrackEditor._track.GetEvent(_animEvt.GetId() - 1); if (_transitionDuration != null) { _transitionDuration.floatValue = (_blendLength.intValue / prevAnimEvt._animationClip.frameRate) / prevAnimEvt._animationClip.length; } Undo.RecordObject(this, "Animation Blending"); } Event.current.Use(); } else if (EditorGUIUtility.hotControl == startOffsetHandleId) { int mouseDragPos = Mathf.Clamp(SequenceEditor.GetFrameForX(Event.current.mousePosition.x) - _animEvt.Start, 0, _animEvt.Length); int delta = _mouseDown - mouseDragPos; _mouseDown = mouseDragPos; _startOffset.intValue = Mathf.Clamp(_startOffset.intValue + delta, 0, _animEvt._animationClip.isLooping ? _animEvt.Length : Mathf.RoundToInt(_animEvt._animationClip.length * _animEvt._animationClip.frameRate) - _animEvt.Length); if (_transitionOffset != null) { _transitionOffset.floatValue = (_startOffset.intValue / _animEvt._animationClip.frameRate) / _animEvt._animationClip.length; } Undo.RecordObject(this, "Animation Offset"); Event.current.Use(); } break; } _animEvtSO.ApplyModifiedProperties(); if (_transitionSO != null) { _transitionSO.ApplyModifiedProperties(); } switch (Event.current.type) { case EventType.DragUpdated: if (_eventRect.Contains(Event.current.mousePosition)) { int numAnimationsDragged = FAnimationEventInspector.NumAnimationsDragAndDrop(_evt.Sequence.FrameRate); DragAndDrop.visualMode = numAnimationsDragged > 0 ? DragAndDropVisualMode.Link : DragAndDropVisualMode.Rejected; Event.current.Use(); } break; case EventType.DragPerform: if (_eventRect.Contains(Event.current.mousePosition)) { AnimationClip animationClipDragged = FAnimationEventInspector.GetAnimationClipDragAndDrop(_evt.Sequence.FrameRate); if (animationClipDragged) { // animTrackEditor.ClearPreview(); int animFrameLength = Mathf.RoundToInt(animationClipDragged.length * animationClipDragged.frameRate); FAnimationEventInspector.SetAnimationClip(_animEvt, animationClipDragged); FUtility.Resize(_animEvt, new FrameRange(_animEvt.Start, _animEvt.Start + animFrameLength)); DragAndDrop.AcceptDrag(); Event.current.Use(); } else { Event.current.Use(); } } break; } FrameRange currentRange = _evt.FrameRange; base.RenderEvent(viewRange, validKeyframeRange); if (isAnimEditable && currentRange.Length != _evt.FrameRange.Length) { FAnimationEventInspector.ScaleAnimationClip(_animEvt._animationClip, _evt.FrameRange); } if (Event.current.type == EventType.Repaint) { if (isBlending && !isAnimEditable && viewRange.Contains(_animEvt.Start + _animEvt._blendLength)) { GUISkin skin = FUtility.GetFluxSkin(); GUIStyle transitionOffsetStyle = skin.GetStyle("BlendOffset"); Texture2D t = FUtility.GetFluxTexture("EventBlend.png"); Rect r = new Rect(_eventRect.xMin, _eventRect.yMin + 1, transitionOffsetRect.center.x - _eventRect.xMin, _eventRect.height - 2); GUI.color = new Color(1f, 1f, 1f, 0.3f); GUI.DrawTexture(r, t); if (Event.current.alt) { GUI.color = Color.white; } transitionOffsetStyle.Draw(transitionOffsetRect, false, false, false, false); } // GUI.color = Color.red; if (EditorGUIUtility.hotControl == transitionHandleId) { Rect transitionOffsetTextRect = transitionOffsetRect; transitionOffsetTextRect.y -= 16; transitionOffsetTextRect.height = 20; transitionOffsetTextRect.width += 50; GUI.Label(transitionOffsetTextRect, _animEvt._blendLength.ToString(), EditorStyles.label); } if (EditorGUIUtility.hotControl == startOffsetHandleId) { Rect startOffsetTextRect = _eventRect; GUI.Label(startOffsetTextRect, _animEvt._startOffset.ToString(), EditorStyles.label); } } }