public void NewGame() { gameData = null; gameData = new GLData(); gameData.LoadDynamicData(); gameData.time.minuteChange += ExternalMinuteChange; gameData.time.hourChange += ExternalHourChange; gameData.time.dayChange += ExternalDayChange; gameData.LoadEvents(); game = new GLScene(gameData); game.sc = new SceneDTO(); game.sc.Description = ""; /*if (Debug == 0) * { * PreLoadAssembliesFromPath("C:/http/assembles/"); * } */ }
public GLScene(GLData _data) { this.data = _data; this.sc = new SceneDTO(); this.sc.Description = ""; }