Beispiel #1
0
        public void NewGame()
        {
            gameData = null;
            gameData = new GLData();
            gameData.LoadDynamicData();
            gameData.time.minuteChange += ExternalMinuteChange;
            gameData.time.hourChange   += ExternalHourChange;
            gameData.time.dayChange    += ExternalDayChange;
            gameData.LoadEvents();
            game                = new GLScene(gameData);
            game.sc             = new SceneDTO();
            game.sc.Description = "";

            /*if (Debug == 0)
             * {
             *  PreLoadAssembliesFromPath("C:/http/assembles/");
             * }
             */
        }
Beispiel #2
0
 public GLScene(GLData _data)
 {
     this.data           = _data;
     this.sc             = new SceneDTO();
     this.sc.Description = "";
 }