public void Construct(Life life, Attack attack) { _attack = attack; _life = life; }
public void Construct(Life life, Settings settings) { _life = life; _settings = settings; }
public LietoResurrect(DetectCheckpoint detectCheckpoint, CharacterMotor motor, CameraFollow follow, LietoResurrectSignal resurrectSignal, Life life, Switch _switch, BossFightStartSignal bossStartSignal) : base(resurrectSignal, motor, life) { _detectCheckpoint = detectCheckpoint; _cameraFollow = follow; _life = life; this._switch = _switch; _bossStartSignal = bossStartSignal; }
public void Construct(Attack attack, Life life) { _attack = attack; _life = life; }
public Hazard(Life life, CharacterMotor motor, Settings settings) { _life = life; _motor = motor; _settings = settings; }
public BaseResurrect(LietoResurrectSignal resurrectSignal, CharacterMotor motor, Life life) { _resurrectSignal = resurrectSignal; _motor = motor; _life = life; }
public Pushback(CharacterMotor motor, Life life, Settings settings) { _motor = motor; _life = life; _settings = settings; }
public void Construct(Life life) { _life = life; }
public TestLife(Life life) { _life = life; }
public ConsumePowerup(DetectPowerup detectPowerup, Settings settings, Life life) { _detectPowerup = detectPowerup; _settings = settings; _life = life; }
public ReceiveDamage(Life life, DetectStrike detectStrike) { _life = life; _detectStrike = detectStrike; }