public void Construct(Life life, Attack attack)
 {
     _attack = attack;
     _life   = life;
 }
 public void Construct(Life life, Settings settings)
 {
     _life     = life;
     _settings = settings;
 }
Example #3
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 public LietoResurrect(DetectCheckpoint detectCheckpoint, CharacterMotor motor,
                       CameraFollow follow, LietoResurrectSignal resurrectSignal, Life life, Switch _switch, BossFightStartSignal bossStartSignal) : base(resurrectSignal, motor, life)
 {
     _detectCheckpoint = detectCheckpoint;
     _cameraFollow     = follow;
     _life             = life;
     this._switch      = _switch;
     _bossStartSignal  = bossStartSignal;
 }
Example #4
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 public void Construct(Attack attack, Life life)
 {
     _attack = attack;
     _life   = life;
 }
Example #5
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 public Hazard(Life life, CharacterMotor motor, Settings settings)
 {
     _life     = life;
     _motor    = motor;
     _settings = settings;
 }
Example #6
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 public BaseResurrect(LietoResurrectSignal resurrectSignal, CharacterMotor motor, Life life)
 {
     _resurrectSignal = resurrectSignal;
     _motor           = motor;
     _life            = life;
 }
Example #7
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 public Pushback(CharacterMotor motor, Life life, Settings settings)
 {
     _motor    = motor;
     _life     = life;
     _settings = settings;
 }
Example #8
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 public void Construct(Life life)
 {
     _life = life;
 }
Example #9
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 public TestLife(Life life)
 {
     _life = life;
 }
Example #10
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 public ConsumePowerup(DetectPowerup detectPowerup, Settings settings, Life life)
 {
     _detectPowerup = detectPowerup;
     _settings      = settings;
     _life          = life;
 }
Example #11
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 public ReceiveDamage(Life life, DetectStrike detectStrike)
 {
     _life         = life;
     _detectStrike = detectStrike;
 }