コード例 #1
0
ファイル: FxKalman2D.cs プロジェクト: fxbit/FxMath
        /// <summary>
        /// Update the state by measurement m at dt time from last measurement.
        /// </summary>
        /// <param name="mx">The next position.</param>
        /// <param name="mv">The next velocity.</param>
        /// <param name="dt">The time interval.</param>
        /// <returns></returns>
        public float Update(float mx, float mv, float dt)
        {
            // Predict to now, then update.
            // Predict:
            //   X = F*X + H*U
            //   P = F*P*F^T + Q.
            // Update:
            //   Y = M – H*X          Called the innovation = measurement – state transformed by H.
            //   S = H*P*H^T + R      S= Residual covariance = covariane transformed by H + R
            //   K = P * H^T *S^-1    K = Kalman gain = variance / residual covariance.
            //   X = X + K*Y          Update with gain the new measurement
            //   P = (I – K * H) * P  Update covariance to this time.
            //
            // Same as 1D but mv is used instead of delta m_x[0], and H = [1,1].

            // X = F*X + H*U
            FxMatrixF f = new FxMatrixF(2, 2) { Data = new float[] { 1, dt, 0, 1 } };

            // U = {0,0};
            m_x = f.Multiply(m_x) as FxMatrixF;

            // P = F*P*F^T + Q
            m_p = f.MultiplyABAT(m_p) as FxMatrixF;
            m_p.Add(m_q);

            // Y = M – H*X
            FxMatrixF y = new FxMatrixF(1, 2) { Data = new float[] { mx - m_x[0], mv - m_x[1] } };

            // S = H*P*H^T + R
            FxMatrixF s = m_p.Copy();
            s[0] += m_r;
            s[3] += m_r * 0.1f;

            // K = P * H^T *S^-1
            FxMatrixF sinv = s.Inverse() as FxMatrixF;
            FxMatrixF k = new FxMatrixF(2, 2, 0f); // inited to zero.

            if (sinv as Object != null)
            {
                k = m_p.Multiply(sinv) as FxMatrixF;
            }

            // X = X + K*Y
            m_x.Add(k.Multiply(y));

            // P = (I – K * H) * P
            FxMatrixF id = new FxMatrixF(2, 2) { Data = new float[] { 1, 0, 0, 1 } };
            id.Subtract(k);
            id.Multiply(m_p);
            m_p = id;

            // return latest estimate
            return m_x[0];
        }
コード例 #2
0
        private void toolStripButton1_Click(object sender, EventArgs e)
        {
            // create a stopwatch for FPS calculation
            this.stopwatch = new Stopwatch();

            // for Alpha, one sensor is supported
            kinectSensor = KinectSensor.GetDefault();

            if (kinectSensor != null)
            {
                // open sensor
                kinectSensor.Open();

                var frameDescription = kinectSensor.DepthFrameSource.FrameDescription;

                // get the coordinate mapper
                coordinateMapper = kinectSensor.CoordinateMapper;


                // create a new particle depth infos
                #region Point Cloud

#if false
                List<FxVector3f> Points = new List<FxVector3f>();
                List<FxVector3f> Colors = new List<FxVector3f>();
                for (int x = 0; x < 512; x += 2)
                {
                    for (int y = 0; y < 420; y += 2)
                    {
                        for (int z = 0; z < 1; z++)
                        {
                            FxVector3f p;
                            p.x = x * 0.1f;
                            p.z = y * 0.1f;
                            p.y = (float)Math.Log(p.x * p.x * p.x + p.z * p.z * p.z - 3 * p.x - 3 * p.z);
                            Points.Add(p);
                            Colors.Add(rand.NextFxVector3f());
                        }
                    }
                }

                PointCloud pc = new PointCloud(Points, Colors);


                /// add the mesh to the engine mesh list
                Engine.g_MeshManager.AddMesh(pc);
#endif
                #endregion


                // open the reader for the depth frames
                reader = kinectSensor.OpenMultiSourceFrameReader(FrameSourceTypes.Depth | FrameSourceTypes.Color);

                // allocate space to put the pixels being received and converted
                frameData = new ushort[frameDescription.Width * frameDescription.Height];
                depthImageMatrix = new FxMatrixF(frameDescription.Width, frameDescription.Height);
                depthImageMatrixAve = depthImageMatrix.Copy();
                colorPoints = new ColorSpacePoint[frameDescription.Width * frameDescription.Height];

                reader.MultiSourceFrameArrived += reader_MultiSourceFrameArrived;
            }
            else
                MessageBox.Show("Error: failed to open kinect sensor");
        }
コード例 #3
0
ファイル: FxBlobTracker.cs プロジェクト: fxbit/FxMath
        public FxBlobTracker(FxMatrixF firstFrame)
        {
            m = firstFrame.Copy();
            s = new FxMatrixF(firstFrame.Width, firstFrame.Height,0.05f);
            G = m != -1; /* force a mask with all 1 */
            a = 0.005f;

            G_small = new FxMatrixMask(G_small_width, G_small_height);
            step_w = (int)Math.Ceiling(G.Width / (float)G_small_width);
            step_h = (int)Math.Ceiling(G.Height / (float)G_small_height);
            cG_thd = step_w * step_h / 2;

            ListBlobs = new List<FxBlob>();

            numProcessingFrames = 0;
        }