/// <summary> /// Loads content /// </summary> void LoadContent() { crosshair = Game.Content.Load<DiscTexture>(@"hud\crosshairA"); hudFont = Game.Content.Load<SpriteFont>(@"hud\hudFont"); hudFontSmall = Game.Content.Load<SpriteFont>(@"hud\hudFontSmall"); hudFontMicro = Game.Content.Load<SpriteFont>(@"hud\hudFontMicro"); }
void LoadContent() { background = Game.Content.Load<DiscTexture>(@"ui\background"); headerFont = Game.Content.Load<SpriteFont>(@"fonts\headerFont"); titleFont = Game.Content.Load<SpriteFont>(@"fonts\titleFont"); textFont = Game.Content.Load<SpriteFont>(@"fonts\textFont"); }