protected virtual void OnDisable() { StringSubstituter.UnregisterHandler(this); #if UNITY_5_4_OR_NEWER UnityEngine.SceneManagement.SceneManager.activeSceneChanged -= SceneManager_activeSceneChanged; #endif }
protected virtual void OnDisable() { StringSubstituter.UnregisterHandler(this); }
protected virtual void OnDisable() { cachedFlowcharts.Remove(this); StringSubstituter.UnregisterHandler(this); }