public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataActiveRune"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataActiveRune = require 'Lua/Config/DataActiveRune'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataActiveRune"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareActiveRune>(); foreach (var item in dic) { DeclareActiveRune tmp = new DeclareActiveRune(); tmp.Att = CfgStringLua.Get(item.Value[0]); tmp.CritGet = item.Value[1]; tmp.CritPer = item.Value[2]; tmp.DecGold = item.Value[3]; tmp.EachAdd = item.Value[4]; tmp.EachCount = item.Value[5]; tmp.Icon = item.Value[6]; tmp.Id = item.Value[7]; tmp.Level = item.Value[8]; tmp.LimitDecGold = item.Value[9]; tmp.Name = CfgStringLua.Get(item.Value[10]); tmp.Need = item.Value[11]; tmp.NormalGet = item.Value[12]; tmp.Rune = item.Value[13]; tmp.SuperGet = item.Value[14]; tmp.SuperPer = item.Value[15]; tmp.UpNeedExp = item.Value[16]; _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "ActiveRune"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareActiveRune>(); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "ActiveRune"); } } }
public static DeclareActiveRune Create(string in_att, int in_critGet, int in_critPer, int in_decGold, int in_eachAdd, int in_eachCount, int in_icon, int in_id, int in_level, int in_limitDecGold, string in_name, int in_need, int in_normalGet, int in_rune, int in_superGet, int in_superPer, int in_upNeedExp) { DeclareActiveRune tmp = new DeclareActiveRune(); tmp._att = in_att; tmp._critGet = in_critGet; tmp._critPer = in_critPer; tmp._decGold = in_decGold; tmp._eachAdd = in_eachAdd; tmp._eachCount = in_eachCount; tmp._icon = in_icon; tmp._id = in_id; tmp._level = in_level; tmp._limitDecGold = in_limitDecGold; tmp._name = in_name; tmp._need = in_need; tmp._normalGet = in_normalGet; tmp._rune = in_rune; tmp._superGet = in_superGet; tmp._superPer = in_superPer; tmp._upNeedExp = in_upNeedExp; return(tmp); }