public static void DrawNoConfig <T>(string nameToCreate) where T : ScriptableObject { GUILayout.FlexibleSpace(); GUILayout.Label("Config \"" + nameToCreate + "\" not found in Resources", Fstyle.labelCenter); if (GUILayout.Button("Create")) { Fasset.CreateAssetAtChosenLocation <T>(nameToCreate); } ; GUILayout.FlexibleSpace(); }
public static void CrceateFscnesConfig() { Fasset.CreateAsset <FscenesConfig>(configName); }