static int ShowUI2(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.ShowUI2(arg0); return(0); } else if (count == 3) { Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.ShowUI2(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.UIManager.ShowUI2")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Pop(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1); obj.Pop(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetUIManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); Framework.UIManager o = Framework.Utility.LuaHelper.GetUIManager(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PeekOrNull(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1); UnityEngine.GameObject o = obj.PeekOrNull(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Push(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.Push(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CloseUI(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.CloseUI(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetGrey(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1); UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetGrey(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_GuideCanvas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Framework.UIManager obj = (Framework.UIManager)o; UnityEngine.Transform ret = obj.GuideCanvas; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index GuideCanvas on a nil value")); } }
static int get_Grey(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Framework.UIManager obj = (Framework.UIManager)o; UnityEngine.Material ret = obj.Grey; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Grey on a nil value")); } }