static int ShowUI2(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1);
                string arg0             = ToLua.CheckString(L, 2);
                obj.ShowUI2(arg0);
                return(0);
            }
            else if (count == 3)
            {
                Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1);
                string arg0             = ToLua.CheckString(L, 2);
                string arg1             = ToLua.CheckString(L, 3);
                obj.ShowUI2(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.UIManager.ShowUI2"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int Pop(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1);
         obj.Pop();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetUIManager(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         Framework.UIManager o = Framework.Utility.LuaHelper.GetUIManager();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int PeekOrNull(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         Framework.UIManager    obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1);
         UnityEngine.GameObject o   = obj.PeekOrNull();
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int Push(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Framework.UIManager    obj  = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.Push(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int CloseUI(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Framework.UIManager obj = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1);
         string arg0             = ToLua.CheckString(L, 2);
         obj.CloseUI(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int SetGrey(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Framework.UIManager  obj  = (Framework.UIManager)ToLua.CheckObject <Framework.UIManager>(L, 1);
         UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L, 2);
         bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.SetGrey(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_GuideCanvas(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Framework.UIManager   obj = (Framework.UIManager)o;
            UnityEngine.Transform ret = obj.GuideCanvas;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index GuideCanvas on a nil value"));
        }
    }
    static int get_Grey(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Framework.UIManager  obj = (Framework.UIManager)o;
            UnityEngine.Material ret = obj.Grey;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Grey on a nil value"));
        }
    }