static int GameGC(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.GameGC"); #endif try { ToLua.CheckArgsCount(L, 1); Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); obj.GameGC(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CancleAllProxy(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.CancleAllProxy"); #endif try { ToLua.CheckArgsCount(L, 1); Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); System.Collections.IEnumerator o = obj.CancleAllProxy(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddRemoveProxy(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.AddRemoveProxy"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); Framework.ResourceModule.AbsAssetProxy arg0 = (Framework.ResourceModule.AbsAssetProxy)ToLua.CheckObject <Framework.ResourceModule.AbsAssetProxy>(L, 2); obj.AddRemoveProxy(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadUnusedAssets(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.UnloadUnusedAssets"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); obj.UnloadUnusedAssets(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DestroyInstantiateObject(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.DestroyInstantiateObject"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2); obj.DestroyInstantiateObject(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadSceneAsync(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.LoadSceneAsync(arg0); return(0); } else if (count == 3) { Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); System.Action <float> arg1 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 3); obj.LoadSceneAsync(arg0, arg1); return(0); } else if (count == 4) { Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); System.Action <UnityEngine.SceneManagement.Scene> arg1 = (System.Action <UnityEngine.SceneManagement.Scene>)ToLua.CheckDelegate <System.Action <UnityEngine.SceneManagement.Scene> >(L, 3); System.Action <float> arg2 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 4); obj.LoadSceneAsync(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceModule.ResourceMgr.LoadSceneAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAssetAsync(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.LoadAssetAsync"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); Framework.ResourceModule.AbsAssetProxy o = obj.LoadAssetAsync(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_LuaAssetBundle(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.LuaAssetBundle"); #endif object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)o; UnityEngine.AssetBundle ret = obj.LuaAssetBundle; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LuaAssetBundle on a nil value")); } }
static int get_LOAD_ASSET_PRECENT(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.LOAD_ASSET_PRECENT"); #endif object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)o; float ret = obj.LOAD_ASSET_PRECENT; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LOAD_ASSET_PRECENT on a nil value")); } }