Beispiel #1
0
    static int GameGC(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.GameGC");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
            obj.GameGC();
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #2
0
    static int CancleAllProxy(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.CancleAllProxy");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
            System.Collections.IEnumerator       o   = obj.CancleAllProxy();
            ToLua.Push(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #3
0
    static int AddRemoveProxy(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.AddRemoveProxy");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            Framework.ResourceModule.ResourceMgr   obj  = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
            Framework.ResourceModule.AbsAssetProxy arg0 = (Framework.ResourceModule.AbsAssetProxy)ToLua.CheckObject <Framework.ResourceModule.AbsAssetProxy>(L, 2);
            obj.AddRemoveProxy(arg0);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #4
0
    static int UnloadUnusedAssets(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.UnloadUnusedAssets");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
            System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2);
            obj.UnloadUnusedAssets(arg0);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #5
0
    static int DestroyInstantiateObject(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.DestroyInstantiateObject");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
            UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2);
            obj.DestroyInstantiateObject(arg0);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #6
0
    static int LoadSceneAsync(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.Register");
#endif
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                obj.LoadSceneAsync(arg0);
                return(0);
            }
            else if (count == 3)
            {
                Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                System.Action <float> arg1 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 3);
                obj.LoadSceneAsync(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                System.Action <UnityEngine.SceneManagement.Scene> arg1 = (System.Action <UnityEngine.SceneManagement.Scene>)ToLua.CheckDelegate <System.Action <UnityEngine.SceneManagement.Scene> >(L, 3);
                System.Action <float> arg2 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 4);
                obj.LoadSceneAsync(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceModule.ResourceMgr.LoadSceneAsync"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #7
0
    static int LoadAssetAsync(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.LoadAssetAsync");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)ToLua.CheckObject <Framework.ResourceModule.ResourceMgr>(L, 1);
            string arg0 = ToLua.CheckString(L, 2);
            Framework.ResourceModule.AbsAssetProxy o = obj.LoadAssetAsync(arg0);
            ToLua.PushObject(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #8
0
    static int get_LuaAssetBundle(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.LuaAssetBundle");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)o;
            UnityEngine.AssetBundle ret = obj.LuaAssetBundle;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LuaAssetBundle on a nil value"));
        }
    }
Beispiel #9
0
    static int get_LOAD_ASSET_PRECENT(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceModule.ResourceMgr.LOAD_ASSET_PRECENT");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Framework.ResourceModule.ResourceMgr obj = (Framework.ResourceModule.ResourceMgr)o;
            float ret = obj.LOAD_ASSET_PRECENT;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LOAD_ASSET_PRECENT on a nil value"));
        }
    }