public EnvironmentShadowRenderComponent(FloatPictureData floatPictureData, ParameterDict parameters, float[,] heightMap) { pData = floatPictureData; _heightMap = heightMap; _shadowJustify = 0.1f * (float)parameters.GetDouble("Renderer.ShadowJustify"); _shadowNumber = parameters.GetInt("Renderer.ShadowNumber"); _glow = (float)parameters.GetDouble("Renderer.ShadowGlow"); }
/// <summary> /// Initialisation. /// </summary> public SmallMemoryRenderer(PictureData pData, ParameterDict parameters) : base(pData) { _pictureData = new FloatPictureData(pData.Width, pData.Height); _parameters = parameters; }
/// <summary> /// Initialisation. /// </summary> public SmallMemoryRenderer(PictureData pData) : base(pData) { _pictureData = new FloatPictureData(pData.Width, pData.Height); }