public EnvironmentShadowRenderComponent(FloatPictureData floatPictureData, ParameterDict parameters, float[,] heightMap)
 {
     pData          = floatPictureData;
     _heightMap     = heightMap;
     _shadowJustify = 0.1f * (float)parameters.GetDouble("Renderer.ShadowJustify");
     _shadowNumber  = parameters.GetInt("Renderer.ShadowNumber");
     _glow          = (float)parameters.GetDouble("Renderer.ShadowGlow");
 }
Ejemplo n.º 2
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 /// <summary>
 /// Initialisation.
 /// </summary>
 public SmallMemoryRenderer(PictureData pData, ParameterDict parameters)
     : base(pData)
 {
     _pictureData = new FloatPictureData(pData.Width, pData.Height);
     _parameters  = parameters;
 }
Ejemplo n.º 3
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 /// <summary>
 /// Initialisation.
 /// </summary>
 public SmallMemoryRenderer(PictureData pData)
     : base(pData)
 {
     _pictureData = new FloatPictureData(pData.Width, pData.Height);
 }