public override void MakeMessage() { MessageFactory factory = new MessageFactory(); _message = factory.makeAuthorizationMessage(out _length, _username, _password); }
public override void MakeMessage() { MessageFactory factory = new MessageFactory(); _message = factory.makeStartGameMessage(out _length, _username, _map); }
public override void MakeMessage() { MessageFactory factory = new MessageFactory(); _message = factory.makeGameActionMessage(out _length, _action, _time_step, _player_id, _x_coord, _y_coord); }
public override void MakeMessage() { MessageFactory factory = new MessageFactory(); _message = factory.makeLeaveRoomMessage(out _length, _username, _room_name); }
public override void MakeMessage() { MessageFactory factory = new MessageFactory(); _message = factory.makeGetAvailableRoomsMessage(out _length, _username); }
public override void MakeMessage() { MessageFactory factory = new MessageFactory(); _message = factory.makeEndGameMessage(out _length, _player_id, _winner_id); }
public override void MakeMessage() { MessageFactory factory = new MessageFactory(); _message = factory.makeDisconnectMessage(out _length, _username); }
public override void MakeMessage() { MessageFactory factory = new MessageFactory(); _message = factory.makeCreateRoomMessage(out _length, _username, _room_name, Convert.ToInt16(_capacity)); }