Ejemplo n.º 1
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 public override void MakeMessage()
 {
     MessageFactory factory = new MessageFactory();
       _message = factory.makeAuthorizationMessage(out _length, _username, _password);
 }
Ejemplo n.º 2
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 public override void MakeMessage()
 {
     MessageFactory factory = new MessageFactory();
       _message = factory.makeStartGameMessage(out _length, _username, _map);
 }
Ejemplo n.º 3
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 public override void MakeMessage()
 {
     MessageFactory factory = new MessageFactory();
       _message = factory.makeGameActionMessage(out _length, _action, _time_step, _player_id, _x_coord, _y_coord);
 }
Ejemplo n.º 4
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 public override void MakeMessage()
 {
     MessageFactory factory = new MessageFactory();
       _message = factory.makeLeaveRoomMessage(out _length, _username, _room_name);
 }
Ejemplo n.º 5
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 public override void MakeMessage()
 {
     MessageFactory factory = new MessageFactory();
       _message = factory.makeGetAvailableRoomsMessage(out _length, _username);
 }
Ejemplo n.º 6
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 public override void MakeMessage()
 {
     MessageFactory factory = new MessageFactory();
       _message = factory.makeEndGameMessage(out _length, _player_id, _winner_id);
 }
Ejemplo n.º 7
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 public override void MakeMessage()
 {
     MessageFactory factory = new MessageFactory();
       _message = factory.makeDisconnectMessage(out _length, _username);
 }
Ejemplo n.º 8
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 public override void MakeMessage()
 {
     MessageFactory factory = new MessageFactory();
       _message = factory.makeCreateRoomMessage(out _length, _username, _room_name, Convert.ToInt16(_capacity));
 }