public void OverwriteValues(FollowerSkill s) { Enable = s.Enable; Hotkey = s.Hotkey; IsMovingSkill = s.IsMovingSkill; MaxRangeToMonsters = s.MaxRangeToMonsters; CooldownMs = s.CooldownMs; Priority = s.Priority; }
public void OverwriteValues(FollowerSkill s) { Enable = s.Enable; Hotkey = s.Hotkey; IsMovingSkill = s.IsMovingSkill; MaxRange = s.MaxRange; CooldownMs = s.CooldownMs; Priority = s.Priority; HoverEntityType = s.HoverEntityType; }