private void draw() { SceneManager.Current.Renderer.Disable("ScissorTest"); SceneManager.Current.Renderer.ClearColor(Color.Blue); SceneManager.Current.Renderer.Viewport(0, 0, Control.Width, Control.Height); SceneManager.Current.Renderer.Clear("ColorBufferBit", "DepthBufferBit"); SceneManager.Current.Renderer.Enable("ScissorTest"); viewman.Draw(); Control.SwapBuffers(); bRendered = true; }
private void Draw() { GL.Disable(EnableCap.ScissorTest); GL.ClearColor(Color.Blue); GL.Viewport(0, 0, Control.Width, Control.Height); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Enable(EnableCap.ScissorTest); viewman.Draw(); if (Control == null) { Console.WriteLine(); } Control.SwapBuffers(); bRendered = true; }