Example #1
0
        private void draw()
        {
            SceneManager.Current.Renderer.Disable("ScissorTest");
            SceneManager.Current.Renderer.ClearColor(Color.Blue);
            SceneManager.Current.Renderer.Viewport(0, 0, Control.Width, Control.Height);
            SceneManager.Current.Renderer.Clear("ColorBufferBit", "DepthBufferBit");
            SceneManager.Current.Renderer.Enable("ScissorTest");

            viewman.Draw();

            Control.SwapBuffers();

            bRendered = true;
        }
Example #2
0
        private void Draw()
        {
            GL.Disable(EnableCap.ScissorTest);
            GL.ClearColor(Color.Blue);
            GL.Viewport(0, 0, Control.Width, Control.Height);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
            GL.Enable(EnableCap.ScissorTest);

            viewman.Draw();

            if (Control == null)
            {
                Console.WriteLine();
            }

            Control.SwapBuffers();

            bRendered = true;
        }