private void scene_OnContextChage(object sender, ContextChangeEventArgs e) { tslContext.Text = string.Format("{0} : {1}", e.GameContext.ToString().Replace("_", " "), e.ModeContext); }
private void scene_OnContextChage(object sender, ContextChangeEventArgs e) { tslContext.Text = $"{e.GameContext.ToString().Replace("_", " ")} : {e.ModeContext}"; }
private void scene_OnContextChange(object sender, ContextChangeEventArgs e) { tvNodes.Nodes[0].ImageIndex = (int)e.ModeContext; tvNodes.Nodes[0].SelectedImageIndex = (int)e.ModeContext; }