private void scene_OnContextChage(object sender, ContextChangeEventArgs e)
 {
     tslContext.Text = string.Format("{0} : {1}", e.GameContext.ToString().Replace("_", " "), e.ModeContext);
 }
Exemple #2
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 private void scene_OnContextChage(object sender, ContextChangeEventArgs e)
 {
     tslContext.Text = string.Format("{0} : {1}", e.GameContext.ToString().Replace("_", " "), e.ModeContext);
 }
Exemple #3
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 private void scene_OnContextChage(object sender, ContextChangeEventArgs e)
 {
     tslContext.Text = $"{e.GameContext.ToString().Replace("_", " ")} : {e.ModeContext}";
 }
Exemple #4
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 private void scene_OnContextChange(object sender, ContextChangeEventArgs e)
 {
     tvNodes.Nodes[0].ImageIndex         = (int)e.ModeContext;
     tvNodes.Nodes[0].SelectedImageIndex = (int)e.ModeContext;
 }