コード例 #1
0
        /// <summary>
        /// MouseMove method for Guideline
        /// </summary>
        /// <param name="X">mouse X position</param>
        /// <param name="Y"> mouse Y position</param>
        /// <param name="keys"> mouse and keyboard modifiers</param>
        /// <param name="ps">the InteractivePlotSurface2D</param>
        public override bool DoMouseMove(int X, int Y, Modifier keys, InteractivePlotSurface2D ps)
        {
            Rectangle plotArea = ps.PlotAreaBoundingBoxCache;

            if (drawPending)
            {
                overRuns += 1;
                return(false);
            }

            // note previous guideline ready to erase it
            Rectangle prevExtent = lineExtent;

            // Only display guideline when mouse is within the plotArea
            if (plotArea.Contains(X, Y))
            {
                int h = 1;
                int w = plotArea.Right - plotArea.Left + 1;
                lineExtent  = new Rectangle(plotArea.X, Y, w, h);
                drawPending = true;
            }
            else
            {
                lineExtent = Rectangle.Empty;
            }
            ps.QueueDraw(prevExtent);
            ps.QueueDraw(lineExtent);
            return(false);
        }
コード例 #2
0
ファイル: PlotSelection.cs プロジェクト: lijielife/Florence
 /// <summary>
 /// MouseLeave method for RubberBand selection
 /// </summary>
 /// <param name="ps">the InteractivePlotSurface2D</param>
 public override bool DoMouseLeave(InteractivePlotSurface2D ps)
 {
     if (selectionActive)
     {
         ps.QueueDraw(selection);
         selectionActive = false;
     }
     return(false);
 }
コード例 #3
0
 /// <summary>
 /// MouseLeave method for Guideline
 /// </summary>
 /// <param name="ps">the InteractivePlotSurface2D</param>
 public override bool DoMouseLeave(InteractivePlotSurface2D ps)
 {
     if (lineExtent != Rectangle.Empty)
     {
         // erase previous vertical guideline
         ps.QueueDraw(lineExtent);
     }
     lineExtent = Rectangle.Empty;
     return(false);
 }
コード例 #4
0
        /// <summary>
        /// Mouse Scroll (wheel) method for AxisZoom interaction
        /// </summary>
        public override bool DoMouseScroll(int X, int Y, int direction, Modifier keys, InteractivePlotSurface2D ps)
        {
            // Add timeout into Gtk loop when scroll starts - Omit for now
            // GLib.Timeout.Add (500, new GLib.TimeoutHandler (zoomTimeout) );
            zoomActive = true;
            surface    = ps;

            double proportion = 0.1 * sensitivity_;     // use initial zoom of 10%
            double focusX = 0.5, focusY = 0.5;          // default focus point

            // Zoom direction is +1 for Up/ZoomIn, or -1 for Down/ZoomOut
            proportion *= -direction;

            // delete previous focusPoint drawing - this is all a bit 'tentative'
            ps.QueueDraw(focusRect);

            Rectangle area = ps.PlotAreaBoundingBoxCache;

            if (area.Contains(X, Y))
            {
                p.X    = X;
                p.Y    = Y;
                focusX = (double)(X - area.Left) / (double)area.Width;
                focusY = (double)(area.Bottom - Y) / (double)area.Height;
            }

            // Zoom in/out for all defined axes
            ps.CacheAxes();
            ps.ZoomXAxes(proportion, focusX);
            ps.ZoomYAxes(proportion, focusY);


            // Note: r = 16, and Focus extents range from x-2*r-1 to x+2*r+1, y-2*r-1 to y+2*r+1
            int x = p.X - 31;
            int y = p.Y - 31;

            focusRect = new Rectangle(x, y, 64, 64);

            // draw new focusRect
            ps.QueueDraw(focusRect);

            return(true);
        }
コード例 #5
0
 /// <summary>
 /// Callback for zoom timeout - compiled but not active at present
 /// </summary>
 private bool zoomTimeout()
 {
     // clear zoom flag and remove last focusPoint
     zoomActive = false;
     surface.QueueDraw(focusRect);
     //returning true means that the timeout routine should be invoked
     //again after the timeout period expires.  Returning false will
     //terminate the timeout (ie until invoked again by Scrolling)
     return(false);
 }
コード例 #6
0
ファイル: PlotSelection.cs プロジェクト: lijielife/Florence
        /// <summary>
        /// MouseMove method for Rubberband selection of plot area
        /// </summary>
        public override bool DoMouseMove(int X, int Y, Modifier keys, InteractivePlotSurface2D ps)
        {
            if (((keys & Modifier.Button1) != 0) && selectionActive)
            {
                // note last selection rectangle
                Rectangle lastSelection = selection;
                Rectangle bounds        = ps.PlotAreaBoundingBoxCache;
                // clip selection rectangle to PlotArea
                X = Math.Max(X, bounds.Left);
                X = Math.Min(X, bounds.Right);
                Y = Math.Max(Y, bounds.Top);
                Y = Math.Min(Y, bounds.Bottom);

                endPoint.X = X;
                endPoint.Y = Y;
                selection  = FromPoints(startPoint, endPoint);

                ps.QueueDraw(lastSelection);
                //Console.WriteLine ("Erase: {0} {1} {2} {3} ", lastSelection.X, lastSelection.Y, lastSelection.Width, lastSelection.Height);
                ps.QueueDraw(selection);
            }
            return(false);
        }
コード例 #7
0
ファイル: PlotSelection.cs プロジェクト: lijielife/Florence
        /// <summary>
        /// MouseUp method for RubberBand selection
        /// </summary>
        /// <param name="X">mouse X position</param>
        /// <param name="Y"> mouse Y position</param>
        /// <param name="keys"> mouse and keyboard modifiers</param>
        /// <param name="ps">the InteractivePlotSurface2D</param>
        public override bool DoMouseUp(int X, int Y, Modifier keys, InteractivePlotSurface2D ps)
        {
            bool modified = false;

            // delete previous overlay rectangle
            ps.QueueDraw(selection);
            if (selectionActive)
            {
                selectionActive = false;
                Rectangle bounds = ps.PlotAreaBoundingBoxCache;
                if (!bounds.Contains(endPoint))
                {
                    // MouseUp outside plotArea - cancel selection
                    modified = false;
                }
                else
                {
                    ps.CacheAxes();
                    // Redefine range based on selection. The proportions for
                    // Min and Max do not require Min < Max, since they will
                    // be re-ordered by Axis.DefineRange if necessary
                    double xMin = startPoint.X - bounds.Left;
                    double yMin = bounds.Bottom - startPoint.Y;

                    double xMax = endPoint.X - bounds.Left;
                    double yMax = bounds.Bottom - endPoint.Y;

                    double xMinProp = xMin / bounds.Width;
                    double xMaxProp = xMax / bounds.Width;
                    double yMinProp = yMin / bounds.Height;
                    double yMaxProp = yMax / bounds.Height;

                    ps.DefineXAxes(xMinProp, xMaxProp);
                    ps.DefineYAxes(yMinProp, yMaxProp);
                    modified = true;
                }
            }
            return(modified);
        }
コード例 #8
0
 /// <summary>
 /// MouseMove method for PlotScroll
 /// </summary>
 public override bool DoMouseMove(int X, int Y, Modifier keys, InteractivePlotSurface2D ps)
 {
     zoomActive = false;
     ps.QueueDraw(focusRect);
     return(false);
 }
コード例 #9
0
        /// <summary>
        /// MouseMove method for Guideline
        /// </summary>
        /// <param name="X">mouse X position</param>
        /// <param name="Y"> mouse Y position</param>
        /// <param name="keys"> mouse and keyboard modifiers</param>
        /// <param name="ps">the InteractivePlotSurface2D</param>
        public override bool DoMouseMove(int X, int Y, Modifier keys, InteractivePlotSurface2D ps)
        {
            Rectangle plotArea = ps.PlotAreaBoundingBoxCache;

            if (drawPending)
            {
                overRuns += 1;
                return false;
            }

            // note previous guideline ready to erase it
            Rectangle prevExtent = lineExtent;

            // Only display guideline when mouse is within the plotArea
            if (plotArea.Contains(X, Y))
            {
                int w = 1;
                int h = plotArea.Bottom - plotArea.Top + 1;
                lineExtent = new Rectangle(X, plotArea.Top, w, h);
                drawPending = true;
            }
            else
            {
                lineExtent = Rectangle.Empty;
            }
            ps.QueueDraw(prevExtent);
            ps.QueueDraw(lineExtent);
            return false;
        }
コード例 #10
0
 /// <summary>
 /// MouseLeave method for Guideline
 /// </summary>
 /// <param name="ps">the InteractivePlotSurface2D</param>
 public override bool DoMouseLeave(InteractivePlotSurface2D ps)
 {
     if (lineExtent != Rectangle.Empty)
     {
         // erase previous vertical guideline
         ps.QueueDraw(lineExtent);
     }
     lineExtent = Rectangle.Empty;
     return false;
 }
コード例 #11
0
        /// <summary>
        /// MouseUp method for RubberBand selection
        /// </summary>
        /// <param name="X">mouse X position</param>
        /// <param name="Y"> mouse Y position</param>
        /// <param name="keys"> mouse and keyboard modifiers</param>
        /// <param name="ps">the InteractivePlotSurface2D</param>
        public override bool DoMouseUp(int X, int Y, Modifier keys, InteractivePlotSurface2D ps)
        {
            bool modified = false;

            // delete previous overlay rectangle
            ps.QueueDraw(selection);
            if (selectionActive)
            {

                selectionActive = false;
                Rectangle bounds = ps.PlotAreaBoundingBoxCache;
                if (!bounds.Contains(endPoint))
                {
                    // MouseUp outside plotArea - cancel selection
                    modified = false;
                }
                else
                {
                    ps.CacheAxes();
                    // Redefine range based on selection. The proportions for
                    // Min and Max do not require Min < Max, since they will
                    // be re-ordered by Axis.DefineRange if necessary
                    double xMin = startPoint.X - bounds.Left;
                    double yMin = bounds.Bottom - startPoint.Y;

                    double xMax = endPoint.X - bounds.Left;
                    double yMax = bounds.Bottom - endPoint.Y;

                    double xMinProp = xMin / bounds.Width;
                    double xMaxProp = xMax / bounds.Width;
                    double yMinProp = yMin / bounds.Height;
                    double yMaxProp = yMax / bounds.Height;

                    ps.DefineXAxes(xMinProp, xMaxProp);
                    ps.DefineYAxes(yMinProp, yMaxProp);
                    modified = true;
                }
            }
            return modified;
        }
コード例 #12
0
        /// <summary>
        /// MouseMove method for Rubberband selection of plot area
        /// </summary>
        public override bool DoMouseMove(int X, int Y, Modifier keys, InteractivePlotSurface2D ps)
        {
            if (((keys & Modifier.Button1) != 0) && selectionActive)
            {
                // note last selection rectangle
                Rectangle lastSelection = selection;
                Rectangle bounds = ps.PlotAreaBoundingBoxCache;
                // clip selection rectangle to PlotArea
                X = Math.Max(X, bounds.Left);
                X = Math.Min(X, bounds.Right);
                Y = Math.Max(Y, bounds.Top);
                Y = Math.Min(Y, bounds.Bottom);

                endPoint.X = X;
                endPoint.Y = Y;
                selection = FromPoints(startPoint, endPoint);

                ps.QueueDraw(lastSelection);
                //Console.WriteLine ("Erase: {0} {1} {2} {3} ", lastSelection.X, lastSelection.Y, lastSelection.Width, lastSelection.Height);
                ps.QueueDraw(selection);
            }
            return false;
        }
コード例 #13
0
 /// <summary>
 /// MouseLeave method for RubberBand selection
 /// </summary>
 /// <param name="ps">the InteractivePlotSurface2D</param>
 public override bool DoMouseLeave(InteractivePlotSurface2D ps)
 {
     if (selectionActive)
     {
         ps.QueueDraw(selection);
         selectionActive = false;
     }
     return false;
 }
コード例 #14
0
ファイル: PlotZoom.cs プロジェクト: SubaruDieselCrew/Florence
 /// <summary>
 /// MouseMove method for PlotScroll
 /// </summary>
 public override bool DoMouseMove(int X, int Y, Modifier keys, InteractivePlotSurface2D ps)
 {
     zoomActive = false;
     ps.QueueDraw(focusRect);
     return false;
 }
コード例 #15
0
ファイル: PlotZoom.cs プロジェクト: SubaruDieselCrew/Florence
        /// <summary>
        /// Mouse Scroll (wheel) method for AxisZoom interaction
        /// </summary>
        public override bool DoMouseScroll(int X, int Y, int direction, Modifier keys, InteractivePlotSurface2D ps)
        {
            // Add timeout into Gtk loop when scroll starts - Omit for now
            // GLib.Timeout.Add (500, new GLib.TimeoutHandler (zoomTimeout) );
            zoomActive = true;
            surface = ps;

            double proportion = 0.1 * sensitivity_;	// use initial zoom of 10%
            double focusX = 0.5, focusY = 0.5;		// default focus point

            // Zoom direction is +1 for Up/ZoomIn, or -1 for Down/ZoomOut
            proportion *= -direction;

            // delete previous focusPoint drawing - this is all a bit 'tentative'
            ps.QueueDraw(focusRect);

            Rectangle area = ps.PlotAreaBoundingBoxCache;
            if (area.Contains(X, Y))
            {
                p.X = X;
                p.Y = Y;
                focusX = (double)(X - area.Left) / (double)area.Width;
                focusY = (double)(area.Bottom - Y) / (double)area.Height;
            }

            // Zoom in/out for all defined axes
            ps.CacheAxes();
            ps.ZoomXAxes(proportion, focusX);
            ps.ZoomYAxes(proportion, focusY);

            // Note: r = 16, and Focus extents range from x-2*r-1 to x+2*r+1, y-2*r-1 to y+2*r+1
            int x = p.X - 31;
            int y = p.Y - 31;
            focusRect = new Rectangle(x, y, 64, 64);

            // draw new focusRect
            ps.QueueDraw(focusRect);

            return (true);
        }