internal override void Internal_Render(GPUContext context) { OnRender(context); }
internal virtual void OnRender(GPUContext context) { }
internal virtual void Internal_Render(GPUContext context) { }
/// <summary> /// Called when on rendering end. /// </summary> /// <param name="context">The GPU execution context.</param> protected virtual void OnEnd(GPUContext context) { End?.Invoke(this, context); }