Beispiel #1
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 internal override void Internal_Render(GPUContext context)
 {
     OnRender(context);
 }
Beispiel #2
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 internal virtual void OnRender(GPUContext context)
 {
 }
Beispiel #3
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 internal virtual void Internal_Render(GPUContext context)
 {
 }
Beispiel #4
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 /// <summary>
 /// Called when on rendering end.
 /// </summary>
 /// <param name="context">The GPU execution context.</param>
 protected virtual void OnEnd(GPUContext context)
 {
     End?.Invoke(this, context);
 }