public ProceduralFace(CozmoAnim.ProceduralFace proceduralFace) { this.TriggerTimeMs = proceduralFace.TriggerTimeMs; this.FaceAngle = proceduralFace.FaceAngle; this.FaceCenterX = proceduralFace.FaceCenterX; this.FaceCenterY = proceduralFace.FaceCenterY; this.FaceScaleX = proceduralFace.FaceScaleX; this.FaceScaleY = proceduralFace.FaceScaleY; this.LeftEye = new ProceduralEye(proceduralFace.GetLeftEyeArray()); this.RightEye = new ProceduralEye(proceduralFace.GetRightEyeArray()); }
public static string ToCsvHeader() { return("TriggerTimeMs,FaceAngle,FaceCenterX,FaceCenterY,FaceScaleX,FaceScaleY," + ProceduralEye.ToCsvHeader("LeftEye") + "," + ProceduralEye.ToCsvHeader("RightEye")); }