public ProceduralFace(CozmoAnim.ProceduralFace proceduralFace)
 {
     this.TriggerTimeMs = proceduralFace.TriggerTimeMs;
     this.FaceAngle     = proceduralFace.FaceAngle;
     this.FaceCenterX   = proceduralFace.FaceCenterX;
     this.FaceCenterY   = proceduralFace.FaceCenterY;
     this.FaceScaleX    = proceduralFace.FaceScaleX;
     this.FaceScaleY    = proceduralFace.FaceScaleY;
     this.LeftEye       = new ProceduralEye(proceduralFace.GetLeftEyeArray());
     this.RightEye      = new ProceduralEye(proceduralFace.GetRightEyeArray());
 }
 public static string ToCsvHeader()
 {
     return("TriggerTimeMs,FaceAngle,FaceCenterX,FaceCenterY,FaceScaleX,FaceScaleY," + ProceduralEye.ToCsvHeader("LeftEye") + "," + ProceduralEye.ToCsvHeader("RightEye"));
 }