//------------------------------------------------------------------------- void _s2allcUnlockFish(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { turret.s2allcUnlockFish(); } }