//------------------------------------------------------------------------- public void create(CRenderScene scene, CRenderTurret render_turret) { mScene = scene; mRenderTurret = render_turret; mRenderTurret.getTurretId(); _initTurretBase(); _initTurretTop(); _initTurretBarrel(); _initTurretBlaze(); _setTrigger(true); mTkMaterial = GameObject.Instantiate(Resources.Load(mTkMaterialName)) as UnityEngine.Material; mGlowMaterial = GameObject.Instantiate(Resources.Load(mGlowMaterialName)) as UnityEngine.Material; #if UNITY_EDITOR mTurretBaseSprite.gameObject.name = "TkSpriteTurret"; mTurretTopSprite.gameObject.name = "TkSpriteTurret"; mTurretBlazeSprite.gameObject.name = "TkSpriteTurret"; mTurretBarrelSprite.gameObject.name = "TkSpriteTurret"; #endif if (mRenderTurret.isMyTurret()) { startGlow(5f); } }