コード例 #1
0
ファイル: QuadTreeNode.cs プロジェクト: utunga/FishFoodUI
        /// <summary>
        /// Destroys this node
        /// </summary>
        public void Destroy()
        {
            // Destroy all child nodes
            if (IsPartitioned)
            {
                TopLeftNode.Destroy();
                TopRightNode.Destroy();
                BottomLeftNode.Destroy();
                BottomRightNode.Destroy();

                TopLeftNode     = null;
                TopRightNode    = null;
                BottomLeftNode  = null;
                BottomRightNode = null;
            }

            // Remove all items
            while (Items.Count > 0)
            {
                RemoveItem(0);
            }
        }
コード例 #2
0
ファイル: QuadTreeNode.cs プロジェクト: utunga/FishFoodUI
        /// <summary>
        /// Repartitions this node
        /// </summary>
        protected void Partition()
        {
            // Create the nodes
            Vector2 MidPoint = Vector2.Divide(Vector2.Add(Rect.TopLeft, Rect.BottomRight), 2.0f);

            TopLeftNode     = new QuadTreeNode <T>(this, new FRect(Rect.TopLeft, MidPoint), MaxItems);
            TopRightNode    = new QuadTreeNode <T>(this, new FRect(new Vector2(MidPoint.X, Rect.Top), new Vector2(Rect.Right, MidPoint.Y)), MaxItems);
            BottomLeftNode  = new QuadTreeNode <T>(this, new FRect(new Vector2(Rect.Left, MidPoint.Y), new Vector2(MidPoint.X, Rect.Bottom)), MaxItems);
            BottomRightNode = new QuadTreeNode <T>(this, new FRect(MidPoint, Rect.BottomRight), MaxItems);

            IsPartitioned = true;

            // Try to push items down to child nodes
            int i = 0;

            while (i < Items.Count)
            {
                if (!PushItemDown(i))
                {
                    i++;
                }
            }
        }
コード例 #3
0
 /// <summary>
 /// QuadTree constructor
 /// </summary>
 /// <param name="worldRect">The world rectangle for this QuadTree (a rectangle containing all items at all times)</param>
 /// <param name="maxItems">Maximum number of items in any cell of the QuadTree before partitioning</param>
 public QuadTree(FRect worldRect, int maxItems)
 {
     this.headNode = new QuadTreeNode <T>(worldRect, maxItems, Resize);
     this.maxItems = maxItems;
 }