コード例 #1
0
ファイル: LoadScene.cs プロジェクト: toowind/BBMessenger
        public CLoadScene(FishView parent)
        {
            m_Parent = parent;

            m_layLoad = new CLoadLayer();
            m_layLoad.set_position(new Point(4, 31));
            m_layLoad.set_content_size(new Size(1272, 703));
            add_child(m_layLoad);

            m_widgetProgress = new Progress_Widget(Root.instance().imageset_manager().imageset("ui_load").image("progress_left"), Root.instance().imageset_manager().imageset("ui_load").image("progress_left"), Root.instance().imageset_manager().imageset("ui_load").image("progress_left"), Root.instance().imageset_manager().imageset("ui_load").image("progress_step"));
            m_widgetProgress.set_tag(10001);
            m_widgetProgress.set_position(new Point(462, 446));
            m_widgetProgress.set_content_size(new Size(360, 11));
            m_widgetProgress.set_pos_range(0);
            add_child(m_widgetProgress);

            m_layFrame = new CFrameLayer(0);
            m_layFrame.set_position(new Point(0, 0));
            m_layFrame.set_content_size(new Size(1280, 738));
            m_layFrame.set_disable(true);
            m_layFrame.add_widget(this);

            m_layCursor = new CCursorLayer();
            m_layCursor.set_position(new Point(0, 0));
            m_layCursor.set_content_size(new Size(80, 80));
            m_layCursor.SetCursor(Root.instance().imageset_manager().imageset("ui_load").image("cursor"));
            add_child(m_layCursor);

            Root.instance().input_manager().add_input_listener(this);

            m_LoadingThread = new Thread(LoadingThread);
            m_LoadingThread.Start();
        }
コード例 #2
0
 public BackgroundObject(FishView parent)
     : base(parent)
 {
 }