コード例 #1
0
ファイル: Trade.cs プロジェクト: Kristopher-RZ/Firewind
        internal Trade(int UserOneId, int UserTwoId, UInt32 RoomId)
        {
            this.oneId = UserOneId;
            this.twoId = UserTwoId;

            this.Users = new TradeUser[2];
            this.Users[0] = new TradeUser(UserOneId, RoomId);
            this.Users[1] = new TradeUser(UserTwoId, RoomId);
            this.TradeStage = 1;
            this.RoomId = RoomId;

            foreach (TradeUser User in Users)
            {
                if (!User.GetRoomUser().Statuses.ContainsKey("trd"))
                {
                    User.GetRoomUser().AddStatus("trd", "");
                    User.GetRoomUser().UpdateNeeded = true;
                }
            }

            ServerMessage Message = new ServerMessage(Outgoing.TradeStart);
            Message.AppendInt32(UserOneId);
            Message.AppendInt32(1); // ready
            Message.AppendInt32(UserTwoId);
            Message.AppendInt32(1); // ready
            SendMessageToUsers(Message);
        }
コード例 #2
0
        internal static ServerMessage Compose(List<Achievement> Achievements)
        {
            ServerMessage Message = new ServerMessage(627); //627
            Message.AppendInt32(Achievements.Count);

            foreach (Achievement Achievement in Achievements)
            {
                string DisplayName = Achievement.GroupName;

                if (DisplayName.StartsWith("ACH_"))
                {
                    DisplayName = DisplayName.Substring(4);
                }

                Message.AppendString(DisplayName);
                Message.AppendInt32(Achievement.Levels.Count);

                foreach (AchievementLevel Level in Achievement.Levels.Values)
                {
                    Message.AppendInt32(Level.Level);
                    Message.AppendInt32(Level.Requirement);
                }
            }

            return Message;
        }
コード例 #3
0
ファイル: ChatMessage.cs プロジェクト: Kristopher-RZ/Firewind
 internal void Serialize(ref ServerMessage packet)
 {
     packet.AppendInt32(timeSpoken.Hour);
     packet.AppendInt32(timeSpoken.Minute);
     packet.AppendInt32(userID);
     packet.AppendString(username);
     packet.AppendString(message);
 }
コード例 #4
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        internal static ServerMessage SerializeUpdate(MessengerBuddy friend)
        {
            ServerMessage reply = new ServerMessage(Outgoing.FriendUpdate);
            reply.AppendInt32(0); // category
            reply.AppendInt32(1); // number of updates
            reply.AppendInt32(0); // don't know

            friend.Serialize(reply);
            reply.AppendBoolean(false);

            return reply;
        }
コード例 #5
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        internal static ServerMessage Compose(int PlaylistCapacity, List<SongInstance> Playlist)
        {
            ServerMessage Message = new ServerMessage(334);
            Message.AppendInt32(PlaylistCapacity);
            Message.AppendInt32(Playlist.Count);

            foreach (SongInstance Song in Playlist)
            {
                Message.AppendUInt(Song.DiskItem.itemID);
                Message.AppendUInt(Song.SongData.Id);
            }

            return Message;
        }
コード例 #6
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        public static ServerMessage Compose(List<SongData> Songs)
        {
            ServerMessage Message = new ServerMessage(300);
            Message.AppendInt32(Songs.Count);

            foreach (SongData Song in Songs)
            {
                Message.AppendUInt(Song.Id);
                Message.AppendString(Song.Name);
                Message.AppendString(Song.Data);
                Message.AppendInt32(Song.LengthMiliseconds);
                Message.AppendString(Song.Artist);
            }

            return Message;
        }
コード例 #7
0
ファイル: RoomEvent.cs プロジェクト: Kristopher-RZ/Firewind
        internal void SerializeTo(RoomData data, ServerMessage Message)
        {
            Message.AppendString(data.OwnerId + "");
            Message.AppendString(data.Owner);
            Message.AppendString(RoomId + "");
            Message.AppendInt32(Category);
            Message.AppendString(Name);
            Message.AppendString(Description);
            Message.AppendString(StartTime);
            Message.AppendInt32(Tags.Count);

            foreach (string Tag in Tags.ToArray())
            {
                Message.AppendString(Tag);
            }
        }
コード例 #8
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        internal void Searialize(ServerMessage reply)
        {
            reply.AppendInt32(userID);
            reply.AppendString(username);
            reply.AppendString(motto);

            bool Online = (FirewindEnvironment.GetGame().GetClientManager().GetClientByUserID(userID) != null);

            reply.AppendBoolean(Online);

            reply.AppendBoolean(false);

            reply.AppendString(string.Empty);
            reply.AppendInt32(0);
            reply.AppendString(look);
            reply.AppendString(last_online);
        }
コード例 #9
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        internal void Serialize(ServerMessage Request)
        {
            // BDhqu@UMeth0d1322033860

            Request.AppendInt32(FromUser);
            Request.AppendString(mUsername);
            Habbo user = FirewindEnvironment.getHabboForName(mUsername);
            Request.AppendString((user != null) ? user.Look : "");
        }
コード例 #10
0
ファイル: MapStuffData.cs プロジェクト: TheNaked/Firewind
 public void AppendToMessage(ServerMessage message)
 {
     message.AppendInt32(Data.Count);
     foreach (KeyValuePair<string, string> pair in Data)
     {
         message.AppendString(pair.Key);
         message.AppendString(pair.Value);
     }
 }
コード例 #11
0
ファイル: RoomEvent.cs プロジェクト: Kristopher-RZ/Firewind
        internal ServerMessage Serialize(GameClient Session)
        {
            ServerMessage Message = new ServerMessage(Outgoing.RoomEvent);
            Message.AppendString(Session.GetHabbo().Id + "");
            Message.AppendString(Session.GetHabbo().Username);
            Message.AppendString(RoomId + "");
            Message.AppendInt32(Category);
            Message.AppendString(Name);
            Message.AppendString(Description);
            Message.AppendString(StartTime);
            Message.AppendInt32(Tags.Count);

            foreach (string Tag in Tags.ToArray())
            {
                Message.AppendString(Tag);
            }
            return Message;
        }
コード例 #12
0
ファイル: UserItem.cs プロジェクト: TheNaked/Firewind
        internal void SerializeFloor(ServerMessage Message, Boolean Inventory)
        {
            Message.AppendUInt(Id);
            Message.AppendString(mBaseItem.Type.ToString().ToUpper());
            Message.AppendUInt(Id);
            Message.AppendInt32(GetBaseItem().SpriteId);
            Message.AppendInt32(Extra); // extra

            Message.AppendInt32(Data.GetTypeID());
            Data.AppendToMessage(Message);

            Message.AppendBoolean(GetBaseItem().AllowRecycle);
            Message.AppendBoolean(GetBaseItem().AllowTrade);
            Message.AppendBoolean(GetBaseItem().AllowInventoryStack);
            Message.AppendBoolean(Marketplace.CanSellItem(this));
            Message.AppendInt32(-1);
            Message.AppendString("");
            Message.AppendInt32(0);
        }
コード例 #13
0
ファイル: ShowMessage.cs プロジェクト: Kristopher-RZ/Firewind
        public bool Handle(RoomUnit unit, Team team, RoomItem item)
        {
            RoomUser user = unit as RoomUser;
            if (user != null && user.GetClient() != null)
            {
                ServerMessage servermsg = new ServerMessage();
                servermsg.Init(Outgoing.Whisp);
                servermsg.AppendInt32(user.VirtualID);
                servermsg.AppendString(message);
                servermsg.AppendInt32(0);
                servermsg.AppendInt32(0);
                servermsg.AppendInt32(-1);

                user.GetClient().SendMessage(servermsg);
                handler.OnEvent(itemID);
                return true;
            }

            return false;
        }
コード例 #14
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 internal static ServerMessage Compose(Achievement Achievement, int Level, int PointReward, int PixelReward)
 {
     ServerMessage Message = new ServerMessage(Outgoing.UnlockAchievement);
     Message.AppendUInt(Achievement.Id);                                           // Achievement ID
     Message.AppendInt32(Level);                                                     // Achieved level
     Message.AppendInt32(144);                                                         // Unknown. Random useless number.
     Message.AppendString(Achievement.GroupName + Level);                   // Achieved name
     Message.AppendInt32(PointReward);                                               // Point reward
     Message.AppendInt32(PixelReward);                                               // Pixel reward
     Message.AppendInt32(0);                                                         // Unknown.
     Message.AppendInt32(10);                                                         // Unknown.
     Message.AppendInt32(21);                                                         // Unknown. (Extra reward?)
     Message.AppendString(Level > 1 ? Achievement.GroupName + (Level - 1) : string.Empty);
     Message.AppendString(Achievement.Category);
     Message.AppendString(String.Empty);
     Message.AppendInt32(0);
     Message.AppendInt32(0);
     return Message;
 }
コード例 #15
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        internal static ServerMessage Compose(uint SongId, int PlaylistItemNumber, int SyncTimestampMs)
        {
            ServerMessage Message = new ServerMessage(327);

            if (SongId == 0)
            {
                Message.AppendInt32(-1);
                Message.AppendInt32(-1);
                Message.AppendInt32(-1);
                Message.AppendInt32(-1);
                Message.AppendInt32(0);
            }
            else
            {
                Message.AppendUInt(SongId);
                Message.AppendInt32(PlaylistItemNumber);
                Message.AppendUInt(SongId);
                Message.AppendInt32(0);
                Message.AppendInt32(SyncTimestampMs);
            }

            return Message;
        }
コード例 #16
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 internal static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData,
     int TotalLevels, UserAchievement UserData)
 {
     ServerMessage Message = new ServerMessage(Outgoing.AchievementProgress);
     Message.AppendUInt(Achievement.Id);                                               // Unknown (ID?)
     Message.AppendInt32(TargetLevel);                                                   // Target level
     Message.AppendString(Achievement.GroupName + TargetLevel);                 // Target name/desc/badge
     Message.AppendInt32(TargetLevelData.Requirement);                                   // Progress req/target
     Message.AppendInt32(TargetLevelData.RewardPixels);                                   // Pixel reward
     Message.AppendInt32(TargetLevelData.RewardPoints);                                  // Unknown(??)
     Message.AppendInt32(0); // ?
     Message.AppendInt32(UserData != null ? UserData.Progress : 0);                      // Current progress
     Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false);  // Set 100% completed(??)
     Message.AppendString(Achievement.Category);                               // Category
     Message.AppendString(String.Empty);
     Message.AppendInt32(TotalLevels);                                                   // Total amount of levels
     Message.AppendInt32(0);
     return Message;
 }
コード例 #17
0
        internal static ServerMessage Compose(GameClient Session, List<Achievement> Achievements)
        {
            ServerMessage Message = new ServerMessage(Outgoing.AchievementList); //436
            Message.AppendInt32(Achievements.Count);

            foreach (Achievement Achievement in Achievements)
            {
                UserAchievement UserData = Session.GetHabbo().GetAchievementData(Achievement.GroupName);
                int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);
                int TotalLevels = Achievement.Levels.Count;

                if (TargetLevel > TotalLevels)
                {
                    TargetLevel = TotalLevels;
                }

                AchievementLevel TargetLevelData = Achievement.Levels[TargetLevel];

                Message.AppendUInt(Achievement.Id);                                                           // Unknown (ID?)
                Message.AppendInt32(TargetLevel);                                                   // Target level
                Message.AppendString(Achievement.GroupName + TargetLevel);                 // Target name/desc/badge
                Message.AppendInt32(TargetLevelData.Requirement);                                   // Progress req/target
                Message.AppendInt32(TargetLevelData.RewardPixels);                                   // Pixel reward
                Message.AppendInt32(TargetLevelData.RewardPoints);                                  // Unknown(??)
                Message.AppendInt32(0);
                Message.AppendInt32(UserData != null ? UserData.Progress : 0);                      // Current progress
                Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false);  // Set 100% completed(??)
                Message.AppendString(Achievement.Category);                                // Category
                Message.AppendString(String.Empty);
                Message.AppendInt32(TotalLevels);                                                   // Total amount of levels
                Message.AppendInt32(0);
            }
            Message.AppendBoolean(false);
            Message.AppendBoolean(false);
            return Message;
        }
コード例 #18
0
        internal void copylook()
        {
            string copyTarget = Params[1];
            bool findResult = false;

            string gender = null;
            string figure = null;
            DataRow dRow;
            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.setQuery("SELECT gender,look FROM users WHERE username = @username");
                dbClient.addParameter("username", copyTarget);
                dRow = dbClient.getRow();

                if (dRow != null)
                {
                    findResult = true;
                    gender = (string)dRow[0];
                    figure = (string)dRow[1];

                    dbClient.setQuery("UPDATE users SET gender = @gender, look = @look WHERE username = @username");
                    dbClient.addParameter("gender", gender);
                    dbClient.addParameter("look", figure);
                    dbClient.addParameter("username", Session.GetHabbo().Username);
                    dbClient.runQuery();
                }
            }

            if (findResult)
            {
                Session.GetHabbo().Gender = gender;
                Session.GetHabbo().Look = figure;
                Session.GetMessageHandler().GetResponse().Init(Outgoing.UpdateUserInformation);
                Session.GetMessageHandler().GetResponse().AppendInt32(-1);
                Session.GetMessageHandler().GetResponse().AppendStringWithBreak(Session.GetHabbo().Look);
                Session.GetMessageHandler().GetResponse().AppendStringWithBreak(Session.GetHabbo().Gender.ToLower());
                Session.GetMessageHandler().GetResponse().AppendStringWithBreak(Session.GetHabbo().Motto);
                Session.GetMessageHandler().GetResponse().AppendInt32(Session.GetHabbo().AchievementPoints);
                Session.GetMessageHandler().SendResponse();

                if (Session.GetHabbo().InRoom)
                {
                    Room Room = Session.GetHabbo().CurrentRoom;

                    if (Room == null)
                    {
                        return;
                    }

                    RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);

                    if (User == null)
                    {
                        return;
                    }

                    ServerMessage RoomUpdate = new ServerMessage(Outgoing.UpdateUserInformation);
                    RoomUpdate.AppendInt32(User.VirtualId);
                    RoomUpdate.AppendStringWithBreak(Session.GetHabbo().Look);
                    RoomUpdate.AppendStringWithBreak(Session.GetHabbo().Gender.ToLower());
                    RoomUpdate.AppendStringWithBreak(Session.GetHabbo().Motto);
                    RoomUpdate.AppendInt32(Session.GetHabbo().AchievementPoints);
                    Room.SendMessage(RoomUpdate);
                }
            }
        }
コード例 #19
0
 internal void massdance()
 {
     Room currentRoom = this.Session.GetHabbo().CurrentRoom;
     if (currentRoom != null)
     {
         if (currentRoom.Owner == Session.GetHabbo().Username && Session.GetHabbo().Rank >= 4)
         {
             int result = 0;
             if (int.TryParse(this.Params[1], out result))
             {
                 List<RoomUser> roomUsers = currentRoom.GetRoomUserManager().GetRoomUsers();
                 foreach (RoomUser user in roomUsers)
                 {
                     user.DanceId = result;
                     ServerMessage message = new ServerMessage(Outgoing.Dance);
                     message.AppendInt32(user.VirtualId);
                     message.AppendInt32(result);
                     currentRoom.SendMessage(message);
                 }
             }
         }
     }
 }
コード例 #20
0
 internal void massclothes()
 {
     Room currentRoom = Session.GetHabbo().CurrentRoom;
     if (currentRoom != null)
     {
         if (currentRoom.Owner == Session.GetHabbo().Username && Session.GetHabbo().Rank >= 3)
         {
             List<RoomUser> roomUsers = currentRoom.GetRoomUserManager().GetRoomUsers();
             foreach (RoomUser user in roomUsers)
             {
                 ServerMessage RoomUpdate = new ServerMessage(Outgoing.UpdateUserInformation);
                 RoomUpdate.AppendInt32(user.VirtualId);
                 RoomUpdate.AppendStringWithBreak(Session.GetHabbo().Look);
                 RoomUpdate.AppendStringWithBreak(Session.GetHabbo().Gender.ToLower());
                 RoomUpdate.AppendStringWithBreak(user.GetClient().GetHabbo().Motto);
                 RoomUpdate.AppendInt32(user.GetClient().GetHabbo().AchievementPoints);
                 currentRoom.SendMessage(RoomUpdate);
             }
         }
     }
 }
コード例 #21
0
ファイル: GenericBot.cs プロジェクト: TheNaked/Firewind
        internal override void OnUserSay(Rooms.RoomUser User, string Message)
        {
            if (Gamemap.TileDistance(GetRoomUser().X, GetRoomUser().Y, User.X, User.Y) > 8)
            {
                return;
            }

            BotResponse Response = GetBotData().GetResponse(Message);

            if (Response == null)
            {
                return;
            }

            switch (Response.ResponseType.ToLower())
            {
                case "say":

                    GetRoomUser().Chat(null, Response.ResponseText, false);
                    break;

                case "shout":

                    GetRoomUser().Chat(null, Response.ResponseText, true);
                    break;

                case "whisper":

                    ServerMessage TellMsg = new ServerMessage(Outgoing.Whisp);
                    TellMsg.AppendInt32(GetRoomUser().VirtualId);
                    TellMsg.AppendString(Response.ResponseText);
                    TellMsg.AppendInt32(0);
                    TellMsg.AppendInt32(0);
                    TellMsg.AppendInt32(-1);

                    User.GetClient().SendMessage(TellMsg);
                    break;
            }

            if (Response.ServeId >= 1)
            {
                User.CarryItem(Response.ServeId);
            }
        }
コード例 #22
0
ファイル: RoomData.cs プロジェクト: Kristopher-RZ/Firewind
        internal void Serialize(ServerMessage Message, Boolean ShowEvents)
        {
            Message.AppendUInt(Id);

            if (Event == null || !ShowEvents)
            {
                Message.AppendBoolean(false);
                Message.AppendString(Name);
                Message.AppendBoolean(Owner != "");
                Message.AppendInt32(OwnerId);
                Message.AppendString(Owner);
                Message.AppendInt32(State); // room state
                Message.AppendInt32(UsersNow);
                Message.AppendInt32(UsersMax);
                Message.AppendString(Description);
                Message.AppendInt32(0); // dunno!
                Message.AppendInt32(2); // can trade?
                Message.AppendInt32(Score);
                Message.AppendInt32(Category);
                Message.AppendInt32(Group != null ? Group.ID : 0); // group id
                Message.AppendString(Group != null ? Group.Name : ""); // group name
                Message.AppendString(Group != null ? Group.BadgeCode : ""); // group image
                //Message.AppendInt32(1);
                //Message.AppendString("GRP");
                //Message.AppendString("");
                Message.AppendString(""); // ???
                Message.AppendInt32(TagCount);

                foreach (string Tag in Tags)
                {
                    Message.AppendString(Tag);
                }
            }
            else
            {
                Message.AppendBoolean(true);
                Message.AppendString(Event.Name);
                Message.AppendString(Owner);
                Message.AppendInt32(State);
                Message.AppendInt32(UsersNow);
                Message.AppendInt32(UsersMax);
                Message.AppendString(Event.Description);
                Message.AppendBoolean(true);
                Message.AppendBoolean(true);
                Message.AppendInt32(Score);
                Message.AppendInt32(Event.Category);
                Message.AppendString(Event.StartTime);
                Message.AppendInt32(Event.Tags.Count);

                foreach (string Tag in Event.Tags.ToArray())
                {
                    Message.AppendString(Tag);
                }
            }
            Message.AppendInt32(0);
            Message.AppendInt32(0);
            Message.AppendInt32(0);
            Message.AppendBoolean(true);
            Message.AppendBoolean(true);
        }
コード例 #23
0
        internal static ServerMessage SerializeSongInventory(Hashtable songs)
        {
            ServerMessage message = new ServerMessage(333);
            message.AppendInt32(songs.Count);

            foreach (UserItem userItem in songs.Values)
            {
                uint songID = (uint)TextHandling.Parse(userItem.Data.ToString());

                message.AppendUInt(userItem.Id);
                message.AppendUInt(songID);
            }

            return message;
        }
コード例 #24
0
ファイル: GameClient.cs プロジェクト: TheNaked/Firewind
        internal bool tryLogin(string AuthTicket)
        {
            int loginProgress = 0;
            try
            {
                string ip = GetConnection().getIp();
                byte errorCode = 0;
                UserData userData = UserDataFactory.GetUserData(AuthTicket, ip, out errorCode);
                if (errorCode == 1)
                {
                    SendNotifWithScroll(LanguageLocale.GetValue("login.invalidsso"));
                    return false;
                }
                else if (errorCode == 2)
                {
                    SendNotifWithScroll(LanguageLocale.GetValue("login.loggedin"));
                    return false;
                }
                loginProgress++;

                FirewindEnvironment.GetGame().GetClientManager().RegisterClient(this, userData.userID, userData.user.Username);
                this.Habbo = userData.user;
                userData.user.LoadData(userData);
                loginProgress++;

                if (userData.user.Username == null)
                {
                    SendBanMessage("You have no username.");
                    return false;
                }
                string banReason = FirewindEnvironment.GetGame().GetBanManager().GetBanReason(userData.user.Username, ip);
                loginProgress++;
                if (!string.IsNullOrEmpty(banReason))
                {
                    SendBanMessage(banReason);
                    return false;
                }

                userData.user.Init(this, userData);

                QueuedServerMessage response = new QueuedServerMessage(Connection);

                ServerMessage UniqueId = new ServerMessage(Outgoing.UniqueID);
                UniqueId.AppendString(this.MachineId);
                response.appendResponse(UniqueId);

                ServerMessage authok = new ServerMessage(Outgoing.AuthenticationOK);
                response.appendResponse(authok);

                ServerMessage HomeRoom = new ServerMessage(Outgoing.HomeRoom);
                HomeRoom.AppendUInt(this.GetHabbo().HomeRoom); // first home
                HomeRoom.AppendUInt(this.GetHabbo().HomeRoom); // first home
                SendMessage(HomeRoom);

                loginProgress++;

                ServerMessage FavouriteRooms = new ServerMessage(Outgoing.FavouriteRooms);
                FavouriteRooms.AppendInt32(30); // max rooms
                FavouriteRooms.AppendInt32(userData.user.FavoriteRooms.Count);
                foreach (uint Id in userData.user.FavoriteRooms.ToArray())
                {
                    FavouriteRooms.AppendUInt(Id);
                }
                response.appendResponse(FavouriteRooms);

                loginProgress++;

                ServerMessage fuserights = new ServerMessage(Outgoing.Fuserights);
                if (GetHabbo().GetSubscriptionManager().HasSubscription("habbo_vip")) // VIP
                    fuserights.AppendInt32(2);
                else if (GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club")) // HC
                    fuserights.AppendInt32(1);
                else
                    fuserights.AppendInt32(0);
                fuserights.AppendUInt(this.GetHabbo().Rank);
                response.appendResponse(fuserights);

                loginProgress++;

                ServerMessage bools1 = new ServerMessage(Outgoing.AvailabilityStatus);
                bools1.AppendBoolean(true);
                bools1.AppendBoolean(false);
                response.appendResponse(bools1);

                ServerMessage bools2 = new ServerMessage(Outgoing.InfoFeedEnable);
                bools2.AppendBoolean(false);
                response.appendResponse(bools2);

                loginProgress++;

                ServerMessage setRanking = new ServerMessage(Outgoing.SerializeCompetitionWinners);
                setRanking.AppendString("hlatCompetitions"); // competition type
                setRanking.AppendInt32(Ranking.getCompetitionForInfo("hlatCompetitions").Count);

                loginProgress++;
                int i = 0;
                foreach (Ranking r in Ranking.getCompetitionForInfo("hlatCompetitions"))
                {
                    i++;
                    setRanking.AppendUInt(r.UserId);
                    Habbo data = FirewindEnvironment.getHabboForId(r.UserId);
                    setRanking.AppendString((data != null) ? data.Username : "******");
                    setRanking.AppendString((data != null) ? data.Look : "sh-907-96.hd-3096-3.he-3082-91.lg-3018-81.ch-660-95.hr-9534-34");
                    setRanking.AppendInt32(i); // position
                    setRanking.AppendInt32(r.Score);
                }
                response.appendResponse(setRanking);

                loginProgress++;

                if (userData.user.HasFuse("fuse_mod"))
                {
                    this.SendMessage(FirewindEnvironment.GetGame().GetModerationTool().SerializeTool());
                    FirewindEnvironment.GetGame().GetModerationTool().SerializeOpenTickets(ref response, userData.userID);
                }

                if (LanguageLocale.welcomeAlertEnabled)
                {
                    this.SendMOTD(LanguageLocale.welcomeAlert);
                }

                loginProgress++;
                using (IQueryAdapter db = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
                {
                    db.setQuery("UPDATE users SET online = '1' WHERE id = @id");
                    db.addParameter("id", this.GetHabbo().Id);
                    db.runQuery();
                }

                loginProgress++;

                // Send the big chunk
                response.sendResponse();

                // fire the event!
                FirewindEnvironment.GetGame().GetClientManager().ClientLoggedIn(this);
                return true;

            }
            catch (UserDataNotFoundException e)
            {
                SendNotifWithScroll(LanguageLocale.GetValue("login.invalidsso") + "extra data: " + e.ToString());
            }
            catch (Exception e)
            {
                Logging.LogCriticalException(String.Format("Invalid Dario bug duing user login (progress = {0}): ", loginProgress) + e.ToString());
                SendNotifWithScroll("Login error: " + e.ToString());
            }
            return false;
        }
コード例 #25
0
        internal void deleteMission()
        {
            string TargetUser = Params[1];
            GameClient TargetClient = null;
            Room TargetRoom = Session.GetHabbo().CurrentRoom;

            TargetClient = FirewindEnvironment.GetGame().GetClientManager().GetClientByUsername(TargetUser);

            if (TargetClient == null)
            {
                Session.SendNotif(LanguageLocale.GetValue("input.usernotfound"));
                return;
            }
            if (Session.GetHabbo().Rank <= TargetClient.GetHabbo().Rank)
            {
                Session.SendNotif(LanguageLocale.GetValue("user.notpermitted"));
                return;
            }
            TargetClient.GetHabbo().Motto = LanguageLocale.GetValue("user.unacceptable_motto");
            //TODO update motto

            FirewindEnvironment.GetGame().GetModerationTool().LogStaffEntry(Session.GetHabbo().Username, TargetClient.GetHabbo().Username, "mission removal", "removed mission");

            Room Room = TargetClient.GetHabbo().CurrentRoom;

            if (Room == null)
            {
                return;
            }
            RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);

            if (User == null)
            {
                return;
            }

            ServerMessage RoomUpdate = new ServerMessage(266);
            RoomUpdate.AppendInt32(User.VirtualId);
            RoomUpdate.AppendStringWithBreak(Session.GetHabbo().Look);
            RoomUpdate.AppendStringWithBreak(Session.GetHabbo().Gender.ToLower());
            RoomUpdate.AppendStringWithBreak(Session.GetHabbo().Motto);
            Room.SendMessage(RoomUpdate);
        }
コード例 #26
0
ファイル: Freeze.cs プロジェクト: Kristopher-RZ/Firewind
        private void PickUpPowerUp(RoomItem item, RoomUser user)
        {
            switch (item.freezePowerUp)
            {
                case FreezePowerUp.Heart:
                    {
                        if (user.FreezeLives < 3)
                        {
                            user.FreezeLives++;
                            room.GetGameManager().AddPointToTeam(user.Team, 10, user);
                        }

                        ServerMessage message = new ServerMessage();
                        message.Init(Outgoing.UpdateFreezeLives);
                        message.AppendInt32(user.VirtualID);
                        message.AppendInt32(user.FreezeLives);

                        user.GetClient().SendMessage(message);
                        break;
                    }
                case FreezePowerUp.Shield:
                    {
                        ActivateShield(user);
                        break;
                    }
                case FreezePowerUp.BlueArrow:
                case FreezePowerUp.GreenArrow:
                case FreezePowerUp.OrangeSnowball:
                    {
                        user.banzaiPowerUp = item.freezePowerUp;
                        break;
                    }
            }

            item.freezePowerUp = FreezePowerUp.None;
            ((StringData)item.data).Data = "1" + ((StringData)item.data).Data;
            item.UpdateState(false, true);
        }
コード例 #27
0
ファイル: Freeze.cs プロジェクト: Kristopher-RZ/Firewind
        private void FreezeUser(RoomUser user)
        {
            if (user.shieldActive || user.Team == Team.none)
                return;

            if (user.Freezed)
            {
                user.Freezed = false;
                user.ApplyEffect((int)user.Team + 39);
                return;
            }
            user.Freezed = true;
            user.FreezeCounter = 0;

            user.FreezeLives--;

            if (user.FreezeLives <= 0)
            {
                ServerMessage message2 = new ServerMessage();
                message2.Init(Outgoing.UpdateFreezeLives);
                message2.AppendInt32(user.VirtualID);
                message2.AppendInt32(user.FreezeLives);
                user.GetClient().SendMessage(message2);

                user.ApplyEffect(-1);
                room.GetGameManager().AddPointToTeam(user.Team, -20, user);
                TeamManager t = room.GetTeamManagerForFreeze();
                t.OnUserLeave(user);
                user.Team = Team.none;
                if (exitTeleport != null)
                    room.GetGameMap().TeleportToItem(user, exitTeleport);

                user.Freezed = false;
                user.SetStep = false;
                user.IsWalking = false;
                user.UpdateNeeded = true;

                if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count > 0)
                    this.StopGame(); // yellow team win
                else if (t.BlueTeam.Count > 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // blue team win
                else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count > 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // red team win
                else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count > 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // green team win
                return;
            }

            room.GetGameManager().AddPointToTeam(user.Team, -10, user);
            user.ApplyEffect(12);

            ServerMessage message = new ServerMessage();
            message.Init(Outgoing.UpdateFreezeLives);
            message.AppendInt32(user.VirtualID);
            message.AppendInt32(user.FreezeLives);

            user.GetClient().SendMessage(message);
        }
コード例 #28
0
ファイル: Freeze.cs プロジェクト: Kristopher-RZ/Firewind
        private void CountTeamPoints()
        {
            room.GetGameManager().Reset();

            foreach (RoomUnit unit in room.GetRoomUserManager().UnitList.Values)
            {
                RoomUser user = unit as RoomUser;
                if (user == null || user.Team == Team.none || user.GetClient() == null)
                    continue;

                user.banzaiPowerUp = FreezePowerUp.None;
                user.FreezeLives = 3;
                user.shieldActive = false;
                user.shieldCounter = 11;

                room.GetGameManager().AddPointToTeam(user.Team, 40, null);

                ServerMessage message = new ServerMessage();
                message.Init(Outgoing.UpdateFreezeLives);
                message.AppendInt32(user.VirtualID);
                message.AppendInt32(user.FreezeLives);

                user.GetClient().SendMessage(message);
            }
        }
コード例 #29
0
        internal void massaction()
        {
            Room currentRoom = Session.GetHabbo().CurrentRoom;
            if (currentRoom != null)
            {
                if (currentRoom.Owner == Session.GetHabbo().Username && Session.GetHabbo().Rank >= 4)
                {
                    string action = Params[1];
                    int ActionId = 0;

                    switch(action)
                    {
                        case "wave":
                            ActionId = 1;
                            break;

                        case "kiss":
                            ActionId = 2;
                            break;

                        case "laugh":
                            ActionId = 3;
                            break;

                        case "sleep":
                            ActionId = 5;
                            break;

                        default:
                            Session.SendNotif(":massaction wave\n:massaction kiss\n:massaction laugh\n:massaction sleep");
                            return;
                    }

                    List<RoomUser> roomUsers = currentRoom.GetRoomUserManager().GetRoomUsers();
                    foreach (RoomUser user in roomUsers)
                    {
                        user.DanceId = 0;
                        ServerMessage message = new ServerMessage(Outgoing.Action);
                        message.AppendInt32(user.VirtualId);
                        message.AppendInt32(ActionId);
                        currentRoom.SendMessage(message);
                        if (ActionId == 5)
                        {
                            user.IsAsleep = true;
                            ServerMessage message2 = new ServerMessage(Outgoing.IdleStatus);
                            message2.AppendInt32(user.VirtualId);
                            message2.AppendBoolean(user.IsAsleep);
                            currentRoom.SendMessage(message2);
                        }
                    }
                }
            }
        }
コード例 #30
0
ファイル: Freeze.cs プロジェクト: Kristopher-RZ/Firewind
        internal void StopGame()
        {
            gameStarted = false;
            room.GetGameManager().UnlockGates();
            room.GetGameManager().StopGame();
            Team winners = room.GetGameManager().getWinningTeam();

            foreach (RoomUnit unit in room.GetRoomUserManager().UnitList.Values)
            {
                RoomUser user = unit as RoomUser;
                if (user == null)
                    continue;

                user.FreezeLives = 0;
                if (user.Team == winners)
                {
                    user.Unidle();

                    user.DanceID = 0;

                    ServerMessage Message = new ServerMessage(Outgoing.Action);
                    Message.AppendInt32(user.VirtualID);
                    Message.AppendInt32(1);
                    room.SendMessage(Message);
                }
            }
        }