コード例 #1
0
ファイル: FurniInteractor.cs プロジェクト: TheNaked/Firewind
        internal override bool OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
        {
            if (Session == null || Item == null)
                return false;

            if (!UserHasRights)
                return false;

            String ExtraInfo = "";
            List<RoomItem> items = new List<RoomItem>();
            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                try
                {
                    dbClient.setQuery("SELECT trigger_data FROM trigger_item WHERE trigger_id = @id ");
                    dbClient.addParameter("id", (int)Item.Id);
                    ExtraInfo = dbClient.getString();
                }
                catch { }
                try
                {
                    dbClient.setQuery("SELECT triggers_item FROM trigger_in_place WHERE original_trigger = @id");
                    dbClient.addParameter("id", (int)Item.Id);
                    DataTable dTable = dbClient.getTable();
                    RoomItem targetItem;
                    foreach (DataRow dRows in dTable.Rows)
                    {
                        targetItem = Item.GetRoom().GetRoomItemHandler().GetItem(Convert.ToUInt32(dRows[0]));
                        if (targetItem == null || items.Contains(targetItem))
                            continue;
                        items.Add(targetItem);
                    }
                }
                catch { }
            }
            switch (Item.GetBaseItem().InteractionType)
            {
                #region Triggers

                case InteractionType.triggerwalkonfurni:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false); // stuffTypeSelectionEnabled
                        message.AppendInt32(5); // furniLimit

                        message.AppendInt32(items.Count); //stuffIds
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);

                        message.AppendInt32(Item.GetBaseItem().SpriteId); // stuffTypeId
                        message.AppendUInt(Item.Id); // id
                        message.AppendString(ExtraInfo); // stringParam

                        message.AppendInt32(0); // intParams

                        message.AppendInt32(8); // type
                        message.AppendInt32(0); // delayInPulses
                        message.AppendInt32(0); // conflictingTriggers
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggergamestart:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(0);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(8);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggerroomenter:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(0);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(7);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggergameend:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(0);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(8);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggertimer:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);

                        message.AppendString(ExtraInfo);
                        message.AppendInt32(1);
                        message.AppendInt32(1);
                        message.AppendInt32(1);
                        message.AppendInt32(3);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggerwalkofffurni:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);

                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(8);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggeronusersay:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(0);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggerscoreachieved:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(1);
                        message.AppendInt32(100);
                        message.AppendInt32(0);
                        message.AppendInt32(10);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggerrepeater:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(1);
                        message.AppendInt32(10);
                        message.AppendInt32(0);
                        message.AppendInt32(6);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.triggerstatechanged:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(8);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }
                #endregion

                #region Effects
                case InteractionType.actionposreset:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.actiongivescore:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(2);
                        message.AppendInt32(5);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(6);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.actionresettimer:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.actiontogglestate:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(8);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.actionshowmessage:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(0);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(7);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.actionteleportto:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(8);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendByte(2);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.actionmoverotate:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(2);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(4);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                #endregion

                #region Add-ons
                case InteractionType.specialrandom:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(8);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.specialunseen:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredEffect);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendString(ExtraInfo);
                        message.AppendInt32(0);
                        message.AppendInt32(8);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }
                #endregion

                #region Conditions
                case InteractionType.conditiontimelessthan:
                case InteractionType.conditiontimemorethan:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredCondition);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        //message.AppendBoolean(false);
                        //message.AppendBoolean(false);
                        //message.AppendInt32(7);
                        //message.AppendBoolean(false);
                        //message.AppendBoolean(false);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.conditionfurnishaveusers:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredCondition);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);

                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(1);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.conditionstatepos:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredCondition);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);

                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(1);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                case InteractionType.conditiontriggeronfurni:
                    {
                        ServerMessage message = new ServerMessage(Outgoing.WiredCondition);
                        message.AppendBoolean(false);
                        message.AppendInt32(5);
                        message.AppendInt32(items.Count);
                        foreach (RoomItem item in items)
                            message.AppendUInt(item.Id);
                        message.AppendInt32(Item.GetBaseItem().SpriteId);
                        message.AppendUInt(Item.Id);

                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);
                        message.AppendInt32(0);

                        Session.SendMessage(message);
                        break;
                    }

                //Unknown:
                //2 radio + 5 selct
                #endregion

            }
            return true;
        }